My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Battle Ram Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Heal Spirit Battle Ram Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Battle Ram Prince
Giant Snowball
Archers Goblin Gang Battle Ram
Zap
Archers Goblin Gang Battle Ram Prince
Barbarian Barrel
Archers Goblin Gang Rascals Heal Spirit Battle Ram
The Log
Archers Goblin Gang Rascals Heal Spirit Battle Ram Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Rascals Heal Spirit
Royal Delivery
Archers Goblin Gang Rascals Heal Spirit Battle Ram Prince
Fireball
Archers Goblin Gang Rascals Battle Ram
Poison
Archers Goblin Gang Rascals
Lightning
Battle Ram Prince
Rocket
Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Delivery

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Battle Ram Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Archers Goblin Gang Royal Delivery Battle Ram Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Giant Snowball Archers Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Archers Prince
Archers
Giant Snowball Heal Spirit Battle Ram Prince
Goblin Gang
Battle Ram Prince
Royal Delivery
Rascals
Battle Ram Prince
Heal Spirit
Prince Archers Battle Ram
Battle Ram
Giant Snowball Archers Goblin Gang Rascals Heal Spirit
Prince
Heal Spirit Giant Snowball Archers Goblin Gang Rascals

Defense Synergies 1 12

Giant Snowball
Goblin Gang Archers Royal Delivery Rascals Prince
Archers
Giant Snowball Goblin Gang Royal Delivery Rascals
Goblin Gang
Giant Snowball Archers Royal Delivery Rascals Prince
Royal Delivery
Giant Snowball Archers Goblin Gang Rascals Prince
Rascals
Giant Snowball Archers Goblin Gang Royal Delivery
Heal Spirit
Battle Ram
Prince
Giant Snowball Goblin Gang Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Gang Royal Delivery Rascals Prince
Goblin Gang Prince Giant Snowball Archers Royal Delivery Rascals
Prince Goblin Gang Rascals
Royal Delivery Prince
Goblin Gang Royal Delivery Giant Snowball Archers Rascals
Giant Snowball Archers Goblin Gang Royal Delivery Rascals
Rascals
Goblin Gang Rascals Prince
Goblin Gang Giant Snowball Archers Royal Delivery Rascals Prince
Archers Goblin Gang Giant Snowball Royal Delivery Rascals
Giant Snowball Archers Goblin Gang Royal Delivery Rascals
Prince Giant Snowball Goblin Gang Royal Delivery Rascals
Giant Snowball Goblin Gang Royal Delivery Rascals Prince
Goblin Gang Rascals Prince
Giant Snowball Goblin Gang Royal Delivery Rascals Prince
Goblin Gang Royal Delivery Rascals Prince
Royal Delivery Giant Snowball Archers Goblin Gang Rascals Prince
Giant Snowball Royal Delivery Archers Rascals
Prince
Goblin Gang Rascals Giant Snowball Archers Royal Delivery Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Giant Snowball Archers Royal Delivery Prince
Royal Delivery Giant Snowball Archers Goblin Gang Prince
Goblin Gang Royal Delivery Rascals Prince
Goblin Gang Prince Royal Delivery Rascals
Goblin Gang Royal Delivery Rascals Prince
Royal Delivery Giant Snowball Archers Goblin Gang Rascals
Goblin Gang Royal Delivery Rascals Prince Archers
Royal Delivery Rascals Prince
Royal Delivery Giant Snowball Prince
Goblin Gang Royal Delivery
Rascals Prince
Giant Snowball Royal Delivery Prince
Royal Delivery Rascals Prince Goblin Gang
Archers Rascals
Goblin Gang Rascals Archers Royal Delivery Prince
Giant Snowball Archers Royal Delivery Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball
Rascals Prince
Giant Snowball
Giant Snowball
Archers
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Prince
Prince
Giant Snowball Archers
Giant Snowball
Giant Snowball Prince
Giant Snowball
Giant Snowball
Giant Snowball Archers Prince
Giant Snowball
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Prince
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Archers Goblin Gang Prince
Giant Snowball Archers
Goblin Gang Rascals Prince
Giant Snowball
Giant Snowball
Prince
Giant Snowball Goblin Gang Rascals
Giant Snowball
Giant Snowball Prince

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