My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Missing cards in your collection

Earthquake Ram Rider Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Flying Machine Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Wizard Baby Dragon Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Flying Machine Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde
Giant Snowball
Bats Barbarians Minion Horde Flying Machine Baby Dragon Witch
Zap
Bats Minion Horde Flying Machine Witch
Barbarian Barrel
Barbarians Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Bats Minion Horde Flying Machine Witch
Royal Delivery
Bats Barbarians Minion Horde Flying Machine Wizard Baby Dragon Witch
Fireball
Barbarians Minion Horde Flying Machine Wizard Baby Dragon Witch
Poison
Bats Barbarians Minion Horde Flying Machine Wizard Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Barbarians Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Flying Machine Baby Dragon Barbarians Minion Horde Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Flying Machine Baby Dragon Barbarians

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Flying Machine Baby Dragon Golem
Barbarians
Minion Horde
Golem
Flying Machine
Bats Baby Dragon Golem
Wizard
Golem
Baby Dragon
Golem Bats Flying Machine Witch
Witch
Baby Dragon Golem
Golem
Baby Dragon Bats Minion Horde Flying Machine Wizard Witch

Defense Synergies 0 4

Bats
Baby Dragon
Barbarians
Minion Horde
Minion Horde
Barbarians
Flying Machine
Baby Dragon
Wizard
Baby Dragon
Bats Flying Machine Witch
Witch
Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Flying Machine Wizard Baby Dragon
Barbarians Minion Horde Bats Flying Machine Witch
Barbarians Minion Horde Witch Bats
Barbarians Minion Horde Witch Bats
Barbarians
Bats Flying Machine Baby Dragon
Bats Minion Horde Flying Machine Wizard Baby Dragon Witch
Barbarians Flying Machine Baby Dragon
Barbarians Minion Horde Witch
Barbarians Minion Horde
Bats Barbarians Minion Horde Witch Flying Machine Wizard Baby Dragon
Minion Horde Bats Flying Machine Wizard Baby Dragon Witch
Barbarians Minion Horde Bats Flying Machine Wizard Witch
Wizard Bats Barbarians Minion Horde Baby Dragon Witch
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Bats Witch
Bats Barbarians Minion Horde Flying Machine Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Bats Barbarians Flying Machine
Barbarians
Wizard Bats Barbarians Minion Horde Flying Machine Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Flying Machine Wizard Baby Dragon
Barbarians Bats Minion Horde Witch
Bats Barbarians Minion Horde
Barbarians Minion Horde Witch
Wizard Bats Minion Horde Flying Machine Baby Dragon Witch
Bats Barbarians Minion Horde Flying Machine Witch
Barbarians Minion Horde
Minion Horde Bats Barbarians Flying Machine Baby Dragon Witch
Witch Barbarians Minion Horde
Bats Barbarians Minion Horde Flying Machine Witch
Barbarians
Barbarians Minion Horde Wizard Witch
Wizard Barbarians Minion Horde Flying Machine Baby Dragon Witch
Barbarians Witch Bats Minion Horde Flying Machine Baby Dragon
Bats Barbarians Minion Horde Flying Machine Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Barbarians Flying Machine
Wizard Minion Horde Baby Dragon
Wizard Bats Minion Horde Flying Machine Baby Dragon Witch
Minion Horde Flying Machine Wizard Baby Dragon Witch
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Bats Minion Horde
Minion Horde Flying Machine Wizard
Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Minion Horde Flying Machine Baby Dragon
Flying Machine Baby Dragon
Minion Horde Flying Machine Wizard Baby Dragon Witch
Minion Horde Flying Machine Wizard Baby Dragon
Bats Minion Horde
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon Witch
Minion Horde Baby Dragon
Wizard
Barbarians Minion Horde Flying Machine Baby Dragon
Wizard Baby Dragon Witch
Minion Horde Witch
Flying Machine Wizard Baby Dragon Witch
Flying Machine Wizard Baby Dragon Witch
Baby Dragon
Bats Minion Horde Flying Machine Wizard Baby Dragon Witch
Bats Minion Horde Flying Machine Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Bats Barbarians Flying Machine Witch
Flying Machine Wizard Baby Dragon Witch
Minion Horde Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Minion Horde Flying Machine
Bats Minion Horde Flying Machine Baby Dragon Witch
Bats Flying Machine Witch
Flying Machine Baby Dragon Witch

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