My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Elite Barbarians Skeleton Army
Giant Snowball
Spear Goblins Bomber Archers Skeleton Army
Zap
Spear Goblins Bomber Archers Skeleton Army
Barbarian Barrel
Spear Goblins Bomber Archers Elite Barbarians Wizard Skeleton Army
The Log
Spear Goblins Bomber Archers Elite Barbarians Skeleton Army
Earthquake
Spear Goblins Bomber Archers Skeleton Army
Arrows
Spear Goblins Bomber Archers Skeleton Army
Royal Delivery
Spear Goblins Bomber Archers Elite Barbarians Wizard Skeleton Army
Fireball
Bomber Archers Elite Barbarians Wizard Skeleton Army
Poison
Spear Goblins Bomber Archers Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Rage Archers Skeleton Army Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Rage Archers

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elite Barbarians
Bomber
Elite Barbarians
Archers
Elite Barbarians
Elite Barbarians
Rage Spear Goblins Bomber Archers Wizard
Wizard
Elite Barbarians Rage
Rocket
Rage
Elite Barbarians Wizard
Skeleton Army

Defense Synergies 0 5

Spear Goblins
Archers Skeleton Army
Bomber
Archers
Spear Goblins Skeleton Army
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army
Rocket
Rage
Skeleton Army
Spear Goblins Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Wizard
Elite Barbarians Skeleton Army Bomber
Rocket Skeleton Army Bomber Archers Elite Barbarians
Elite Barbarians Skeleton Army Bomber
Bomber Elite Barbarians Rocket Skeleton Army
Skeleton Army Spear Goblins Bomber Archers
Rocket Spear Goblins Archers Wizard
Rocket
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Bomber Archers
Archers Skeleton Army Spear Goblins Bomber Wizard
Spear Goblins Archers Wizard
Skeleton Army Bomber Elite Barbarians Wizard Rocket
Bomber Wizard Rocket Skeleton Army
Elite Barbarians Skeleton Army
Rocket Skeleton Army Elite Barbarians
Wizard Bomber Elite Barbarians Skeleton Army
Spear Goblins Bomber Archers Elite Barbarians Wizard Skeleton Army
Wizard Spear Goblins Bomber Archers
Elite Barbarians
Bomber Wizard Skeleton Army Spear Goblins Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Archers Elite Barbarians
Bomber Archers Elite Barbarians Wizard Rocket
Skeleton Army Spear Goblins Elite Barbarians Rocket
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army
Wizard Rocket Archers
Rocket Skeleton Army Spear Goblins Archers Elite Barbarians
Elite Barbarians Skeleton Army
Rocket Spear Goblins Elite Barbarians Skeleton Army
Skeleton Army
Elite Barbarians
Rocket Skeleton Army Elite Barbarians
Elite Barbarians Rocket Skeleton Army Wizard
Wizard Bomber Archers Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Bomber Archers Rocket
Bomber Archers Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Bomber Wizard Rocket
Wizard Spear Goblins Rocket
Bomber Archers Wizard
Wizard
Wizard
Rocket Elite Barbarians
Rocket Wizard
Archers Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Spear Goblins Bomber Wizard
Wizard Rocket
Rocket
Bomber Rocket
Rocket Bomber Archers Wizard
Rocket Bomber Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Bomber Wizard
Wizard
Wizard
Rocket
Elite Barbarians Archers Wizard
Rocket Wizard
Elite Barbarians
Bomber Wizard Rocket
Rocket
Rocket Wizard
Spear Goblins Archers Rocket Skeleton Army
Rocket Archers Wizard
Wizard Rocket
Bomber Wizard
Rocket
Elite Barbarians
Elite Barbarians Rocket
Rocket
Rocket

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