My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Collector Executioner Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Barbarian Barrel
Royal Recruits Executioner Electro Wizard
The Log
Royal Recruits Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Royal Recruits
Royal Delivery
Royal Recruits Mini P.E.K.K.A Executioner Electro Wizard
Fireball
Elixir Collector Executioner Electro Wizard
Poison
Royal Recruits Elixir Collector Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Elixir Collector Executioner Electro Wizard
Rocket
Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Elixir Collector Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mini P.E.K.K.A Electro Wizard Executioner Elixir Collector Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Mini P.E.K.K.A Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Recruits Mini P.E.K.K.A Executioner Golem The Log
Royal Recruits
Zap Electro Wizard
Mini P.E.K.K.A
Zap Golem The Log Electro Wizard
Elixir Collector
Executioner
Zap Golem The Log
Golem
Zap Mini P.E.K.K.A Executioner The Log Electro Wizard
The Log
Zap Mini P.E.K.K.A Executioner Golem
Electro Wizard
Zap Royal Recruits Mini P.E.K.K.A Golem

Defense Synergies 4 6

Zap
Mini P.E.K.K.A Electro Wizard Executioner The Log
Royal Recruits
The Log
Mini P.E.K.K.A
Zap The Log Electro Wizard Executioner
Elixir Collector
Executioner
Zap Mini P.E.K.K.A The Log
Golem
The Log
Mini P.E.K.K.A Zap Royal Recruits Executioner Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Executioner The Log Electro Wizard
Mini P.E.K.K.A Zap Royal Recruits Executioner The Log Electro Wizard
Mini P.E.K.K.A Royal Recruits Executioner Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard
Royal Recruits Mini P.E.K.K.A The Log
The Log Zap Executioner Electro Wizard
Electro Wizard Zap Executioner
Zap Royal Recruits The Log Electro Wizard
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A Electro Wizard
Executioner Electro Wizard Zap Royal Recruits The Log
Executioner Zap Electro Wizard
Royal Recruits Mini P.E.K.K.A Zap The Log Electro Wizard
Executioner Zap Royal Recruits Mini P.E.K.K.A The Log Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard
Zap Royal Recruits Mini P.E.K.K.A The Log Electro Wizard
Royal Recruits Mini P.E.K.K.A Executioner Electro Wizard
Zap Royal Recruits Executioner The Log Electro Wizard
Zap Executioner The Log Royal Recruits Electro Wizard
Mini P.E.K.K.A Royal Recruits Electro Wizard
Royal Recruits Mini P.E.K.K.A Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Executioner The Log
Royal Recruits Zap Mini P.E.K.K.A The Log Electro Wizard
Royal Recruits Mini P.E.K.K.A Zap The Log Electro Wizard
Royal Recruits Mini P.E.K.K.A Executioner
Executioner Zap Electro Wizard
Royal Recruits Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Royal Recruits
Zap Royal Recruits Electro Wizard Mini P.E.K.K.A The Log
Royal Recruits
Royal Recruits Mini P.E.K.K.A
Royal Recruits Zap The Log Electro Wizard
Royal Recruits Mini P.E.K.K.A Executioner
Royal Recruits Executioner
Royal Recruits Electro Wizard Zap Mini P.E.K.K.A Executioner The Log
Executioner Zap Royal Recruits Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Zap Executioner The Log Electro Wizard
The Log
Royal Recruits The Log
Executioner Zap The Log
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Mini P.E.K.K.A Electro Wizard
Zap Royal Recruits The Log Electro Wizard
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Royal Recruits Executioner The Log
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Executioner The Log Electro Wizard
Zap The Log
The Log
The Log
Zap Royal Recruits The Log
Zap The Log Executioner
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Zap Executioner Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Royal Recruits
Zap Executioner Electro Wizard
The Log
Mini P.E.K.K.A Executioner Electro Wizard
The Log Zap Executioner
Zap
Royal Recruits Executioner
Zap Royal Recruits The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Royal Recruits Executioner The Log Electro Wizard

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