My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Baby Dragon X-Bow Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Baby Dragon X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Ram Rider
Giant Snowball
Bats Goblin Gang Dart Goblin Baby Dragon Ram Rider
Zap
Bats Goblin Gang Dart Goblin X-Bow Ram Rider
Barbarian Barrel
Knight Goblin Gang Dart Goblin X-Bow
The Log
Goblin Gang Dart Goblin X-Bow Ram Rider
Earthquake
Goblin Gang X-Bow
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Knight Goblin Gang Dart Goblin Baby Dragon Ram Rider
Fireball
Goblin Gang Dart Goblin Baby Dragon X-Bow Ram Rider
Poison
Bats Goblin Gang Dart Goblin X-Bow
Lightning
Knight Baby Dragon X-Bow Ram Rider
Rocket
X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Goblin Gang Dart Goblin Baby Dragon Poison Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Goblin Gang Dart Goblin

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Baby Dragon X-Bow Ram Rider
Knight
Bats Goblin Gang Dart Goblin Baby Dragon X-Bow Poison Ram Rider
Goblin Gang
Knight Dart Goblin Baby Dragon X-Bow
Dart Goblin
Knight Goblin Gang Baby Dragon X-Bow Ram Rider
Baby Dragon
Knight Bats Goblin Gang Dart Goblin Poison Ram Rider
Poison
Knight Baby Dragon Ram Rider
X-Bow
Knight Bats Goblin Gang Dart Goblin
Ram Rider
Bats Knight Dart Goblin Baby Dragon Poison

Defense Synergies 4 10

Bats
Knight Dart Goblin Baby Dragon X-Bow
Knight
Bats Goblin Gang Dart Goblin X-Bow Baby Dragon Poison
Goblin Gang
Knight Dart Goblin X-Bow
Dart Goblin
Knight Bats Goblin Gang Baby Dragon X-Bow Ram Rider
Baby Dragon
Bats Knight Dart Goblin
Poison
Knight
X-Bow
Knight Bats Goblin Gang Dart Goblin
Ram Rider
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Baby Dragon X-Bow Ram Rider
Bats Knight Goblin Gang Dart Goblin X-Bow Ram Rider
Goblin Gang Ram Rider Bats Knight Dart Goblin
Bats Knight Goblin Gang Dart Goblin Ram Rider
Poison X-Bow
Goblin Gang Bats Dart Goblin Baby Dragon X-Bow
Bats Dart Goblin Ram Rider Goblin Gang Baby Dragon Poison X-Bow
Dart Goblin Baby Dragon Poison X-Bow Ram Rider
Goblin Gang X-Bow
Knight Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Poison Knight Baby Dragon X-Bow Ram Rider
Bats Goblin Gang Dart Goblin Baby Dragon Poison Ram Rider
Bats Knight Goblin Gang X-Bow Ram Rider
Bats Goblin Gang Dart Goblin Baby Dragon Poison X-Bow
Knight Goblin Gang X-Bow Ram Rider
Goblin Gang X-Bow Ram Rider
Bats Knight Goblin Gang Poison X-Bow
Bats Knight Goblin Gang Dart Goblin Baby Dragon X-Bow Ram Rider
Baby Dragon Poison Bats Knight Dart Goblin Ram Rider
Dart Goblin Ram Rider
Goblin Gang Bats Knight Dart Goblin Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang X-Bow
Poison Knight Goblin Gang Baby Dragon X-Bow
Goblin Gang Bats Knight Ram Rider
Goblin Gang Bats Knight X-Bow Ram Rider
Knight Goblin Gang Ram Rider
Poison Bats Goblin Gang Dart Goblin Baby Dragon Ram Rider
Goblin Gang Bats Knight Dart Goblin Ram Rider
Knight
Bats Knight Baby Dragon Poison X-Bow
Goblin Gang Dart Goblin
Bats Knight Dart Goblin
Poison
Knight Goblin Gang Ram Rider
Dart Goblin Baby Dragon
Goblin Gang Bats Knight Dart Goblin Baby Dragon Poison X-Bow
Bats Poison Dart Goblin Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Dart Goblin Baby Dragon X-Bow
Poison Dart Goblin Baby Dragon X-Bow Ram Rider
Dart Goblin Baby Dragon Poison X-Bow
Knight Dart Goblin Poison
Poison Baby Dragon
Poison Bats Dart Goblin Baby Dragon Ram Rider
Dart Goblin Baby Dragon Poison
Poison X-Bow Dart Goblin Baby Dragon Ram Rider
Poison Dart Goblin X-Bow Ram Rider
Bats Goblin Gang Poison X-Bow
Poison Knight Dart Goblin X-Bow Ram Rider
Poison Dart Goblin Baby Dragon
Poison Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison X-Bow
Dart Goblin Baby Dragon Poison X-Bow
X-Bow Dart Goblin Baby Dragon Poison
Dart Goblin Baby Dragon Poison X-Bow
Poison
Bats
Dart Goblin Baby Dragon Poison X-Bow
Dart Goblin Baby Dragon Poison X-Bow
Baby Dragon Poison X-Bow
Poison
X-Bow
Baby Dragon Poison X-Bow
Poison Baby Dragon
Poison X-Bow Dart Goblin Baby Dragon Ram Rider
Baby Dragon Poison X-Bow Ram Rider
Poison Dart Goblin Baby Dragon X-Bow
Poison Bats Dart Goblin Baby Dragon X-Bow
Bats Dart Goblin Poison
Poison Dart Goblin X-Bow
Poison
Poison
Bats Goblin Gang Dart Goblin X-Bow
Poison Dart Goblin Baby Dragon Ram Rider
Poison Knight Goblin Gang Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison
Poison
Dart Goblin
Bats Goblin Gang Dart Goblin Baby Dragon Poison
Bats Dart Goblin Poison
Poison Dart Goblin Baby Dragon X-Bow

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