My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Royal Hogs
Giant Snowball
Archers Furnace Royal Hogs
Zap
Archers Furnace Royal Hogs
Barbarian Barrel
Archers Elite Barbarians Furnace Royal Hogs Electro Wizard
The Log
Archers Elite Barbarians Furnace Royal Hogs
Earthquake
Archers Furnace Royal Hogs
Arrows
Archers Furnace Royal Hogs
Royal Delivery
Archers Elite Barbarians Royal Hogs Electro Wizard
Fireball
Archers Elite Barbarians Furnace Royal Hogs Electro Wizard
Poison
Archers Furnace Royal Hogs Electro Wizard
Lightning
Elite Barbarians Furnace Electro Wizard
Rocket
Elite Barbarians Furnace Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Furnace Freeze Electro Wizard Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Furnace

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Archers Furnace Royal Hogs Freeze
Archers
Zap Elite Barbarians Royal Hogs
Elite Barbarians
Zap Archers Fireball Furnace
Fireball
Zap Elite Barbarians Royal Hogs Freeze Electro Wizard
Furnace
Zap Elite Barbarians Royal Hogs
Royal Hogs
Zap Archers Fireball Furnace Electro Wizard
Freeze
Zap Fireball
Electro Wizard
Zap Fireball Royal Hogs

Defense Synergies 2 9

Zap
Fireball Electro Wizard Archers Elite Barbarians Furnace
Archers
Zap Furnace Electro Wizard
Elite Barbarians
Zap
Fireball
Zap Freeze Electro Wizard
Furnace
Zap Archers Electro Wizard
Royal Hogs
Freeze
Fireball Electro Wizard
Electro Wizard
Zap Archers Fireball Furnace Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Elite Barbarians Zap Furnace Electro Wizard
Furnace Archers Elite Barbarians Freeze Electro Wizard
Elite Barbarians Furnace Electro Wizard
Elite Barbarians Fireball
Fireball Freeze Zap Archers Furnace Electro Wizard
Furnace Electro Wizard Zap Archers Fireball Freeze
Zap Fireball Electro Wizard
Elite Barbarians Furnace
Elite Barbarians Archers Electro Wizard
Archers Electro Wizard Zap Fireball Furnace Freeze
Zap Archers Fireball Furnace Electro Wizard
Furnace Zap Elite Barbarians Fireball Freeze Electro Wizard
Fireball Zap Furnace Freeze Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Fireball Furnace Freeze Electro Wizard
Elite Barbarians Fireball Furnace Electro Wizard
Fireball Zap Archers Elite Barbarians Furnace Electro Wizard
Zap Furnace Freeze Archers Fireball Electro Wizard
Elite Barbarians Electro Wizard
Archers Elite Barbarians Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Archers Elite Barbarians
Zap Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians
Fireball Furnace Zap Archers Freeze Electro Wizard
Archers Elite Barbarians Fireball Furnace Electro Wizard
Elite Barbarians
Zap Freeze Electro Wizard Elite Barbarians Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball
Archers Fireball Furnace
Elite Barbarians Electro Wizard Zap Archers Fireball Furnace Freeze
Zap Archers Elite Barbarians Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Zap Electro Wizard
Fireball
Fireball Freeze
Fireball Zap Furnace
Fireball Zap Furnace Freeze
Archers Furnace
Fireball Zap Freeze
Fireball Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers
Elite Barbarians Fireball
Fireball Freeze
Zap Elite Barbarians Fireball Furnace
Zap Fireball Furnace
Fireball Furnace
Fireball Freeze
Zap Archers Fireball Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Freeze Fireball Furnace
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Archers Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball Freeze
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Freeze Electro Wizard
Fireball
Zap Electro Wizard Archers Fireball Freeze
Fireball Zap Archers Electro Wizard
Freeze
Fireball
Fireball Electro Wizard
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Freeze Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Freeze Electro Wizard

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