My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Giant Skeleton Electro Wizard
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Giant Skeleton Electro Wizard
Fireball
Goblin Gang Hog Rider Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Valkyrie Hog Rider Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Skeleton Zap
Zap
Fireball Hog Rider Electro Wizard Bats Valkyrie Giant Skeleton
Goblin Gang
Hog Rider Valkyrie Giant Skeleton
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Bats Hog Rider Zap Goblin Gang Giant Skeleton Electro Wizard
Hog Rider
Bats Zap Goblin Gang Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Bats Zap Goblin Gang Valkyrie Hog Rider Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Hog Rider Giant Skeleton

Defense Synergies 2 14

Bats
Zap Valkyrie Giant Skeleton Electro Wizard
Zap
Fireball Electro Wizard Bats Goblin Gang Valkyrie Giant Skeleton
Goblin Gang
Zap Valkyrie Giant Skeleton Electro Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Bats Zap Goblin Gang Fireball Electro Wizard
Hog Rider
Giant Skeleton
Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Fireball Valkyrie Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Bats Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Bats Valkyrie Giant Skeleton Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie Giant Skeleton
Goblin Gang Fireball Bats Zap Valkyrie Electro Wizard
Bats Electro Wizard Zap Goblin Gang Fireball
Zap Fireball Valkyrie Giant Skeleton Electro Wizard
Goblin Gang
Goblin Gang Valkyrie Giant Skeleton Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Zap Fireball Giant Skeleton
Bats Zap Goblin Gang Fireball Electro Wizard
Bats Zap Goblin Gang Fireball Valkyrie Giant Skeleton Electro Wizard
Fireball Valkyrie Bats Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Electro Wizard
Bats Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Bats Zap Goblin Gang Valkyrie Electro Wizard
Zap Valkyrie Bats Fireball Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Bats Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Valkyrie
Goblin Gang Giant Skeleton Bats Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Giant Skeleton Bats Zap Fireball Electro Wizard
Giant Skeleton Goblin Gang Valkyrie
Fireball Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie
Zap Giant Skeleton Electro Wizard Bats Fireball Valkyrie
Goblin Gang
Bats Valkyrie Giant Skeleton
Zap Fireball Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Goblin Gang Fireball Valkyrie
Fireball Valkyrie
Goblin Gang Electro Wizard Bats Zap Fireball Valkyrie Giant Skeleton
Bats Valkyrie Zap Fireball Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Zap Electro Wizard
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Zap Valkyrie
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Electro Wizard
Zap Fireball Valkyrie
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Giant Skeleton
Fireball
Zap Electro Wizard Bats Goblin Gang Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Zap Fireball
Zap Fireball Giant Skeleton
Zap Bats Goblin Gang Fireball Giant Skeleton Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Giant Skeleton Electro Wizard

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