My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Miner
Giant Snowball
Archers Hog Rider Miner
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Heal Spirit Valkyrie Electro Wizard
The Log
Ice Spirit Archers Heal Spirit Hog Rider
Earthquake
Archers Hog Rider
Arrows
Ice Spirit Archers Heal Spirit
Royal Delivery
Ice Spirit Archers Heal Spirit Valkyrie Hog Rider Miner Electro Wizard
Fireball
Archers Hog Rider Electro Wizard
Poison
Archers Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit Zap Archers Miner Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Heal Spirit Zap Archers

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Archers Miner
Zap
Ice Spirit Hog Rider Miner Electro Wizard Archers Heal Spirit Valkyrie
Archers
Valkyrie Ice Spirit Zap Heal Spirit Hog Rider Miner
Heal Spirit
Zap Archers Valkyrie Hog Rider
Valkyrie
Ice Spirit Archers Hog Rider Zap Heal Spirit Electro Wizard
Hog Rider
Ice Spirit Zap Valkyrie Archers Heal Spirit Electro Wizard
Miner
Zap Ice Spirit Archers Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Miner

Defense Synergies 3 9

Ice Spirit
Zap Archers Valkyrie Miner Electro Wizard
Zap
Ice Spirit Electro Wizard Archers Valkyrie Miner
Archers
Valkyrie Ice Spirit Zap Electro Wizard
Heal Spirit
Valkyrie
Archers Ice Spirit Zap Electro Wizard
Hog Rider
Miner
Ice Spirit Zap
Electro Wizard
Zap Ice Spirit Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Ice Spirit Zap Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Zap Archers Valkyrie Electro Wizard
Electro Wizard Ice Spirit Zap Archers
Zap Valkyrie Electro Wizard
Ice Spirit Archers Valkyrie Miner Electro Wizard
Archers Valkyrie Electro Wizard Zap
Zap Archers Electro Wizard
Ice Spirit Zap Valkyrie Electro Wizard
Valkyrie Ice Spirit Zap Electro Wizard
Electro Wizard
Ice Spirit Zap Electro Wizard
Valkyrie Electro Wizard
Ice Spirit Zap Archers Valkyrie Electro Wizard
Zap Valkyrie Ice Spirit Archers Electro Wizard
Electro Wizard
Valkyrie Archers Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Electro Wizard
Electro Wizard Zap Archers Valkyrie Miner
Ice Spirit Zap Valkyrie Electro Wizard
Valkyrie Zap Electro Wizard
Valkyrie
Ice Spirit Zap Archers Electro Wizard
Archers Valkyrie Electro Wizard
Valkyrie
Zap Electro Wizard Ice Spirit Valkyrie
Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie
Archers Valkyrie
Electro Wizard Ice Spirit Zap Archers Valkyrie
Valkyrie Zap Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Miner Electro Wizard
Miner
Valkyrie
Zap Valkyrie
Ice Spirit Zap
Archers
Ice Spirit Zap
Miner Zap
Electro Wizard
Miner Zap Valkyrie Electro Wizard
Zap Archers
Miner
Zap
Zap
Zap Archers Electro Wizard
Zap Valkyrie Miner
Zap
Zap Ice Spirit Valkyrie
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Zap Archers Electro Wizard
Zap Electro Wizard Ice Spirit
Zap Miner
Zap Ice Spirit Electro Wizard
Zap Electro Wizard Ice Spirit Archers
Zap Archers Electro Wizard
Miner Valkyrie Electro Wizard
Zap
Zap
Zap Ice Spirit Electro Wizard
Zap Electro Wizard
Zap Miner Electro Wizard

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