My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Giant Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Goblin Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Fire Spirit Royal Hogs Skeleton Army
Zap
Fire Spirit Royal Hogs Skeleton Army Goblin Giant
Barbarian Barrel
Fire Spirit Ice Spirit Royal Hogs Skeleton Army Ice Wizard Electro Wizard
The Log
Fire Spirit Ice Spirit Royal Hogs Skeleton Army
Earthquake
Royal Hogs Skeleton Army
Arrows
Fire Spirit Ice Spirit Royal Hogs Skeleton Army
Royal Delivery
Fire Spirit Ice Spirit Royal Hogs Skeleton Army Ice Wizard Electro Wizard
Fireball
Royal Hogs Skeleton Army Ice Wizard Electro Wizard
Poison
Royal Hogs Skeleton Army Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Giant Snowball Skeleton Army Ice Wizard Electro Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Giant Snowball Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Royal Hogs Goblin Giant
Ice Spirit
Royal Hogs Giant Snowball Goblin Giant
Giant Snowball
Royal Hogs Fire Spirit Ice Spirit Goblin Giant Electro Wizard
Royal Hogs
Ice Spirit Giant Snowball Fire Spirit Electro Wizard
Skeleton Army
Goblin Giant
Fire Spirit Ice Spirit Giant Snowball Ice Wizard Electro Wizard
Ice Wizard
Goblin Giant
Electro Wizard
Giant Snowball Royal Hogs Goblin Giant

Defense Synergies 0 14

Fire Spirit
Ice Spirit Giant Snowball Electro Wizard
Ice Spirit
Fire Spirit Giant Snowball Skeleton Army Goblin Giant Ice Wizard Electro Wizard
Giant Snowball
Fire Spirit Ice Spirit Goblin Giant Ice Wizard Electro Wizard
Royal Hogs
Skeleton Army
Ice Spirit Ice Wizard Electro Wizard
Goblin Giant
Ice Spirit Giant Snowball Electro Wizard
Ice Wizard
Ice Spirit Giant Snowball Skeleton Army
Electro Wizard
Fire Spirit Ice Spirit Giant Snowball Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard
Skeleton Army Ice Spirit Ice Wizard Electro Wizard
Skeleton Army Fire Spirit Giant Snowball Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard
Skeleton Army
Skeleton Army Fire Spirit Giant Snowball Ice Wizard Electro Wizard
Giant Snowball Electro Wizard Fire Spirit Ice Spirit Ice Wizard
Goblin Giant Electro Wizard
Skeleton Army Ice Wizard
Skeleton Army Fire Spirit Ice Spirit Giant Snowball Ice Wizard Electro Wizard
Skeleton Army Ice Wizard Electro Wizard Giant Snowball Goblin Giant
Giant Snowball Ice Wizard Electro Wizard
Skeleton Army Fire Spirit Ice Spirit Giant Snowball Ice Wizard Electro Wizard
Fire Spirit Skeleton Army Ice Spirit Giant Snowball Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Ice Spirit Giant Snowball Electro Wizard
Skeleton Army Electro Wizard
Fire Spirit Ice Spirit Giant Snowball Skeleton Army Ice Wizard Electro Wizard
Giant Snowball Fire Spirit Ice Spirit Ice Wizard Electro Wizard
Electro Wizard
Skeleton Army Fire Spirit Giant Snowball Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Snowball Electro Wizard
Electro Wizard Giant Snowball
Skeleton Army Ice Spirit Goblin Giant Electro Wizard
Skeleton Army Goblin Giant Electro Wizard
Skeleton Army Goblin Giant
Fire Spirit Ice Spirit Giant Snowball Goblin Giant Ice Wizard Electro Wizard
Skeleton Army Goblin Giant Ice Wizard Electro Wizard
Skeleton Army Goblin Giant
Electro Wizard Ice Spirit Giant Snowball Skeleton Army
Skeleton Army Goblin Giant
Skeleton Army Giant Snowball Goblin Giant Electro Wizard
Skeleton Army Goblin Giant
Skeleton Army
Skeleton Army Electro Wizard Ice Spirit Goblin Giant
Giant Snowball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball Ice Wizard Electro Wizard
Goblin Giant
Fire Spirit Giant Snowball
Fire Spirit Ice Spirit Giant Snowball Goblin Giant Ice Wizard
Fire Spirit
Fire Spirit Ice Spirit Giant Snowball Ice Wizard
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard
Electro Wizard
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Fire Spirit Ice Spirit Ice Wizard
Giant Snowball Ice Wizard Electro Wizard
Giant Snowball
Fire Spirit Giant Snowball Ice Wizard Electro Wizard
Electro Wizard Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Fire Spirit Ice Spirit Skeleton Army
Fire Spirit Giant Snowball Ice Wizard Electro Wizard
Electro Wizard
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Goblin Giant Electro Wizard

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