My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Elixir Golem Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Electro Wizard Magic Archer Lumberjack
The Log
Skeleton Army Witch Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Wizard Skeleton Army Witch Electro Wizard Magic Archer Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Witch Electro Wizard Magic Archer Lumberjack
Poison
Minion Horde Wizard Skeleton Army Witch Electro Wizard Magic Archer
Lightning
Wizard Witch Electro Wizard Magic Archer Lumberjack
Rocket
Minion Horde Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Electro Wizard Magic Archer Lumberjack Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Electro Wizard Magic Archer Lumberjack

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Lumberjack
Wizard
Lumberjack Mega Knight
Skeleton Army
Witch
Lumberjack Mega Knight
Electro Wizard
Magic Archer Lumberjack Mega Knight
Magic Archer
Electro Wizard Lumberjack Mega Knight
Lumberjack
Minion Horde Wizard Witch Electro Wizard Magic Archer Mega Knight
Mega Knight
Minion Horde Wizard Witch Electro Wizard Magic Archer Lumberjack

Defense Synergies 0 15

Minion Horde
Wizard
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army
Wizard Electro Wizard Magic Archer Lumberjack
Witch
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Wizard Skeleton Army Witch Magic Archer Lumberjack Mega Knight
Magic Archer
Skeleton Army Electro Wizard Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Witch Electro Wizard Magic Archer
Mega Knight
Wizard Witch Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard Magic Archer
Minion Horde Skeleton Army Lumberjack Witch Electro Wizard Mega Knight
Minion Horde Skeleton Army Witch Lumberjack Mega Knight Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Electro Wizard Magic Archer Lumberjack Mega Knight
Minion Horde Electro Wizard Wizard Witch Magic Archer
Electro Wizard Magic Archer Mega Knight
Minion Horde Witch Skeleton Army Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Skeleton Army Witch Electro Wizard Wizard Magic Archer Lumberjack Mega Knight
Minion Horde Wizard Witch Electro Wizard Magic Archer
Minion Horde Skeleton Army Lumberjack Mega Knight Wizard Witch Electro Wizard
Wizard Skeleton Army Mega Knight Minion Horde Witch Electro Wizard Magic Archer Lumberjack
Skeleton Army Minion Horde Electro Wizard Lumberjack Mega Knight
Minion Horde Skeleton Army Electro Wizard Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Skeleton Army Witch Electro Wizard Lumberjack
Mega Knight Minion Horde Wizard Skeleton Army Witch Electro Wizard Magic Archer Lumberjack
Wizard Witch Electro Wizard Magic Archer Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Skeleton Army Mega Knight Minion Horde Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Witch Electro Wizard
Electro Wizard Wizard Magic Archer Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Minion Horde Witch Electro Wizard
Skeleton Army Lumberjack Mega Knight Minion Horde Electro Wizard
Minion Horde Skeleton Army Witch Lumberjack Mega Knight
Wizard Minion Horde Witch Electro Wizard Magic Archer
Skeleton Army Minion Horde Witch Electro Wizard Lumberjack
Mega Knight Minion Horde Skeleton Army Lumberjack
Minion Horde Electro Wizard Mega Knight Skeleton Army Witch Magic Archer
Witch Minion Horde Skeleton Army
Mega Knight Minion Horde Witch Lumberjack
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Minion Horde Wizard Witch Lumberjack
Wizard Minion Horde Skeleton Army Witch Magic Archer Mega Knight
Skeleton Army Witch Electro Wizard Minion Horde Magic Archer Lumberjack
Mega Knight Minion Horde Wizard Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Electro Wizard Magic Archer
Minion Horde Magic Archer
Wizard Minion Horde Magic Archer Mega Knight
Wizard Minion Horde Witch Magic Archer
Minion Horde Wizard Witch Magic Archer
Wizard Magic Archer
Wizard
Minion Horde Electro Wizard Lumberjack
Minion Horde Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Minion Horde Magic Archer
Magic Archer
Minion Horde Wizard Witch Magic Archer
Magic Archer Minion Horde Wizard Mega Knight
Minion Horde
Wizard Electro Wizard Magic Archer Mega Knight
Wizard Witch Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Wizard
Minion Horde
Wizard Witch Magic Archer Mega Knight
Minion Horde Witch
Wizard Witch Electro Wizard Magic Archer
Wizard Witch Magic Archer Mega Knight
Magic Archer
Minion Horde Wizard Witch Electro Wizard Magic Archer
Electro Wizard Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Magic Archer Mega Knight
Minion Horde Electro Wizard Magic Archer
Minion Horde Mega Knight
Wizard Magic Archer
Minion Horde Electro Wizard Skeleton Army Witch Magic Archer
Wizard Witch Electro Wizard Magic Archer
Minion Horde Wizard Electro Wizard Magic Archer Lumberjack Mega Knight
Wizard Magic Archer
Minion Horde Mega Knight
Minion Horde Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer Mega Knight

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