My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Bowler Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Executioner Electro Wizard Graveyard
The Log
Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Bowler Executioner Electro Wizard Graveyard
Fireball
Archers Bowler Executioner Electro Wizard
Poison
Archers Executioner Electro Wizard Graveyard
Lightning
Bowler Executioner Electro Wizard
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tornado Electro Wizard Giant Bowler Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Tornado Electro Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Bowler Graveyard
Giant
Graveyard Archers Tornado Bowler Executioner The Log Electro Wizard
Tornado
Executioner Giant Bowler The Log Graveyard
Bowler
Graveyard Archers Giant Tornado Executioner The Log Electro Wizard
Executioner
Tornado Giant Bowler The Log
The Log
Giant Tornado Bowler Executioner Graveyard
Electro Wizard
Graveyard Giant Bowler
Graveyard
Giant Bowler Electro Wizard Archers Tornado The Log

Defense Synergies 3 9

Archers
Tornado Bowler The Log Electro Wizard
Giant
Tornado
Bowler Executioner Archers The Log Electro Wizard
Bowler
Tornado The Log Archers Electro Wizard
Executioner
Tornado The Log
The Log
Bowler Archers Tornado Executioner Electro Wizard
Electro Wizard
Archers Tornado Bowler The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner The Log Electro Wizard
Executioner The Log Electro Wizard
Tornado Bowler Archers Executioner Electro Wizard
Bowler Electro Wizard
Tornado Bowler The Log
Tornado Bowler The Log Archers Executioner Electro Wizard
Tornado Electro Wizard Archers Executioner
Bowler The Log Electro Wizard
Tornado
Tornado Archers Bowler Electro Wizard
Archers Executioner Electro Wizard Tornado Bowler The Log
Executioner Archers Tornado Electro Wizard
Bowler The Log Electro Wizard
Bowler Executioner Tornado The Log Electro Wizard
Electro Wizard
Tornado Bowler The Log Electro Wizard
Tornado Bowler Executioner Electro Wizard
Archers Tornado Bowler Executioner The Log Electro Wizard
Tornado Executioner The Log Archers Bowler Electro Wizard
Tornado Electro Wizard
Bowler Archers Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bowler Electro Wizard
Electro Wizard Archers Bowler Executioner The Log
Bowler The Log Electro Wizard
Bowler Tornado The Log Electro Wizard
Bowler Executioner
Executioner Archers Tornado Electro Wizard
Archers Bowler Electro Wizard
Electro Wizard Tornado The Log
Bowler
Tornado Bowler The Log Electro Wizard
Bowler Executioner
Archers Bowler Executioner
Electro Wizard Archers Tornado Bowler Executioner The Log
Bowler Executioner Archers The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Bowler Executioner The Log Electro Wizard
The Log
The Log
Executioner Bowler The Log
Executioner Tornado
Archers Tornado Bowler Executioner The Log
The Log Tornado Bowler Executioner
The Log Tornado
Tornado Bowler Electro Wizard
Tornado Bowler The Log Electro Wizard
Archers Tornado Executioner
Bowler Executioner The Log
The Log
Bowler Executioner The Log
Bowler Executioner The Log
Tornado
Archers Bowler Executioner The Log Electro Wizard
Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Tornado The Log Bowler Executioner
The Log Tornado Bowler Executioner Electro Wizard
Tornado Bowler The Log
Tornado The Log
Archers Tornado Executioner Electro Wizard
Electro Wizard
Bowler
The Log
Electro Wizard
Bowler The Log
Electro Wizard Archers
Archers Tornado Executioner Electro Wizard
The Log
Bowler Executioner Electro Wizard
The Log Bowler Executioner
Tornado
Executioner
Tornado Bowler The Log Electro Wizard
Tornado Executioner Electro Wizard
Tornado Bowler Executioner The Log Electro Wizard

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