My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Clone Giant Skeleton
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Wizard Clone Witch Giant Skeleton Electro Wizard
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Wizard Clone Witch Giant Skeleton Electro Wizard
Fireball
Wizard Clone Witch Electro Wizard
Poison
Wizard Clone Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Electro Wizard Giant Wizard Witch Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Clone Electro Wizard Giant

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant
Lightning Wizard Witch Electro Wizard
Wizard
Giant Giant Skeleton
Mirror
Giant Skeleton Lightning
Clone
Giant Skeleton Witch Electro Wizard
Witch
Giant Clone Giant Skeleton
Giant Skeleton
Clone Wizard Mirror Witch Lightning Electro Wizard
Lightning
Giant Mirror Giant Skeleton
Electro Wizard
Giant Clone Giant Skeleton

Defense Synergies 0 6

Giant
Wizard
Giant Skeleton Electro Wizard
Mirror
Electro Wizard
Clone
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Witch Electro Wizard
Lightning
Electro Wizard
Wizard Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Lightning Electro Wizard
Witch Electro Wizard
Lightning Giant Skeleton
Electro Wizard
Lightning Electro Wizard Wizard Witch
Lightning Giant Skeleton Electro Wizard
Witch
Giant Skeleton Electro Wizard
Witch Electro Wizard Wizard Giant Skeleton
Wizard Witch Electro Wizard
Wizard Witch Giant Skeleton Lightning Electro Wizard
Wizard Witch Electro Wizard
Electro Wizard
Lightning Electro Wizard
Wizard Witch Electro Wizard
Wizard Witch Electro Wizard
Wizard Witch Giant Skeleton Electro Wizard
Electro Wizard
Wizard Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Electro Wizard
Electro Wizard Wizard Lightning
Giant Skeleton Witch Lightning Electro Wizard
Giant Skeleton Lightning Electro Wizard
Giant Skeleton Witch
Wizard Witch Electro Wizard
Witch Giant Skeleton Lightning Electro Wizard
Giant Skeleton
Giant Skeleton Lightning Electro Wizard Witch
Witch
Witch Giant Skeleton
Lightning Giant Skeleton Electro Wizard
Giant Skeleton Lightning Wizard Witch
Wizard Witch
Witch Electro Wizard Giant Skeleton Lightning
Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton
Electro Wizard
Lightning Giant Skeleton
Lightning Giant Skeleton
Wizard
Wizard Witch
Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Electro Wizard
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard
Lightning
Lightning
Lightning Wizard Electro Wizard
Lightning Wizard Witch
Lightning Giant Skeleton
Lightning Wizard
Lightning
Lightning
Wizard Witch
Witch
Wizard Witch Lightning Electro Wizard
Lightning Wizard Witch
Lightning
Lightning Wizard Witch Electro Wizard
Lightning Electro Wizard Wizard Witch
Lightning
Lightning Wizard
Lightning Electro Wizard
Giant Skeleton
Wizard Lightning
Lightning Electro Wizard Witch
Lightning Wizard Witch Electro Wizard
Lightning Wizard Electro Wizard
Wizard Lightning
Lightning Giant Skeleton
Witch Giant Skeleton Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Giant Skeleton Electro Wizard

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