My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang
Zap
Goblin Gang Goblin Giant Sparky
Barbarian Barrel
Electro Spirit Knight Goblin Gang Electro Wizard Sparky
The Log
Electro Spirit Goblin Gang Sparky
Earthquake
Goblin Gang
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Knight Goblin Gang Electro Wizard Sparky
Fireball
Goblin Gang Electro Wizard Sparky
Poison
Goblin Gang Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Poison Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Goblin Gang Poison Electro Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Sparky
Knight
Goblin Gang Poison The Log Electro Wizard Sparky
Goblin Gang
Knight Goblin Giant Sparky
Poison
Knight Goblin Giant The Log
Goblin Giant
Sparky Electro Spirit Goblin Gang Poison The Log Electro Wizard
The Log
Knight Poison Goblin Giant Sparky
Electro Wizard
Knight Goblin Giant Sparky
Sparky
Goblin Giant Electro Spirit Knight Goblin Gang The Log Electro Wizard

Defense Synergies 2 16

Electro Spirit
The Log Electro Wizard
Knight
Goblin Gang Electro Wizard Poison The Log Sparky
Goblin Gang
Knight The Log Electro Wizard Sparky
Poison
Knight The Log Electro Wizard Sparky
Goblin Giant
The Log Electro Wizard Sparky
The Log
Electro Spirit Knight Goblin Gang Poison Goblin Giant Electro Wizard Sparky
Electro Wizard
Knight Electro Spirit Goblin Gang Poison Goblin Giant The Log
Sparky
Knight Goblin Gang Poison Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Giant The Log Electro Wizard Sparky
Sparky Knight Goblin Gang The Log Electro Wizard
Goblin Gang Sparky Knight Electro Wizard
Sparky Knight Goblin Gang Electro Wizard
Poison The Log Sparky
Goblin Gang The Log Electro Spirit Electro Wizard
Electro Wizard Electro Spirit Goblin Gang Poison
Electro Spirit Poison Goblin Giant The Log Electro Wizard Sparky
Sparky Goblin Gang
Knight Goblin Gang Electro Wizard Sparky
Goblin Gang Poison Electro Wizard Electro Spirit Knight Goblin Giant The Log
Goblin Gang Poison Electro Wizard
Sparky Knight Goblin Gang The Log Electro Wizard
Sparky Electro Spirit Goblin Gang Poison The Log Electro Wizard
Sparky Knight Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard Sparky
Sparky Knight Goblin Gang Poison Electro Wizard
Electro Spirit Knight Goblin Gang The Log Electro Wizard
Poison The Log Electro Spirit Knight Electro Wizard
Sparky Electro Wizard
Goblin Gang Electro Spirit Knight Poison Goblin Giant The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard Sparky
Poison Electro Wizard Knight Goblin Gang The Log
Goblin Gang Knight Goblin Giant The Log Electro Wizard Sparky
Goblin Gang Knight Goblin Giant The Log Electro Wizard Sparky
Knight Goblin Gang Goblin Giant Sparky
Poison Electro Spirit Goblin Gang Goblin Giant Electro Wizard
Goblin Gang Sparky Knight Goblin Giant Electro Wizard
Knight Goblin Giant Sparky
Electro Wizard Electro Spirit Knight Poison The Log Sparky
Goblin Gang Goblin Giant Sparky
Knight Sparky
Poison Goblin Giant The Log Electro Wizard
Knight Goblin Gang Goblin Giant Sparky
Sparky
Goblin Gang Electro Wizard Sparky Electro Spirit Knight Poison Goblin Giant The Log
Poison Electro Spirit The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log Sparky
Poison The Log Electro Wizard
Poison Goblin Giant The Log Sparky
Knight Poison The Log Sparky
Poison The Log Sparky
Poison Electro Spirit Goblin Giant
Poison The Log Sparky
Poison The Log
Poison The Log
Goblin Gang Poison Electro Wizard Sparky
Poison Knight The Log Electro Wizard Sparky
Poison
Poison Knight The Log Sparky
Poison
Poison The Log Sparky
Poison The Log Sparky
Poison The Log Sparky
Poison Sparky
Sparky
Poison The Log Electro Wizard Sparky
Poison The Log
Poison The Log Sparky
Poison
The Log Sparky
Poison The Log
Poison The Log Electro Spirit Sparky
Poison The Log Electro Wizard Sparky
Poison The Log Sparky
Poison The Log Sparky
Poison Electro Wizard Sparky
Electro Wizard Electro Spirit Poison
Sparky
Poison The Log Sparky
Electro Spirit Poison Electro Wizard Sparky
Sparky
Poison The Log Sparky
Electro Wizard Electro Spirit Goblin Gang
Poison Electro Wizard
The Log
Poison Knight Goblin Gang Electro Wizard Sparky
The Log Poison
Poison Sparky
Sparky
Electro Spirit Goblin Gang Poison The Log Electro Wizard Sparky
Poison Electro Wizard
Poison Goblin Giant The Log Electro Wizard Sparky

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