My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

The Log Royal Ghost Bandit Inferno Dragon Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Electro Wizard Magic Archer Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Graveyard
Giant Snowball
Lumberjack Graveyard
Zap
Bandit Graveyard
Barbarian Barrel
Giant Skeleton Bandit Electro Wizard Magic Archer Lumberjack Graveyard
The Log
Giant Skeleton Bandit Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Giant Skeleton P.E.K.K.A Bandit Electro Wizard Magic Archer Lumberjack Graveyard
Fireball
Bandit Electro Wizard Magic Archer Lumberjack
Poison
Electro Wizard Magic Archer Graveyard
Lightning
Bandit Electro Wizard Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Bandit Electro Wizard Magic Archer Lumberjack Graveyard Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Bandit Electro Wizard Magic Archer

Attack Synergies 6 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Graveyard Giant Skeleton Bandit Magic Archer Lumberjack
Giant Skeleton
Zap Bandit Electro Wizard Magic Archer Lumberjack Graveyard
P.E.K.K.A
Zap Electro Wizard Magic Archer Lumberjack Graveyard
Bandit
Zap Giant Skeleton Electro Wizard Magic Archer Lumberjack Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Giant Skeleton Bandit Magic Archer Lumberjack
Magic Archer
P.E.K.K.A Zap Giant Skeleton Bandit Electro Wizard Lumberjack
Lumberjack
Zap Giant Skeleton P.E.K.K.A Bandit Electro Wizard Magic Archer Graveyard
Graveyard
Zap Electro Wizard Giant Skeleton P.E.K.K.A Bandit Lumberjack

Defense Synergies 1 15

Zap
Electro Wizard Giant Skeleton P.E.K.K.A Bandit Magic Archer Lumberjack
Giant Skeleton
Zap Electro Wizard Magic Archer Lumberjack
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Electro Wizard Magic Archer Lumberjack
Electro Wizard
Zap Giant Skeleton P.E.K.K.A Bandit Magic Archer Lumberjack
Magic Archer
Zap Giant Skeleton Bandit Electro Wizard Lumberjack
Lumberjack
Zap Giant Skeleton Bandit Electro Wizard Magic Archer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Zap Bandit Electro Wizard
P.E.K.K.A Lumberjack Giant Skeleton Bandit Electro Wizard
P.E.K.K.A Lumberjack Bandit Electro Wizard
Giant Skeleton P.E.K.K.A Lumberjack
Zap Bandit Electro Wizard Magic Archer Lumberjack
Electro Wizard Zap Magic Archer
Zap Giant Skeleton P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Lumberjack
Giant Skeleton Bandit Electro Wizard Lumberjack
Electro Wizard Zap Giant Skeleton Bandit Magic Archer Lumberjack
Zap Electro Wizard Magic Archer
P.E.K.K.A Lumberjack Zap Giant Skeleton Bandit Electro Wizard
Zap P.E.K.K.A Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Bandit Electro Wizard Lumberjack
Zap P.E.K.K.A Bandit Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Zap Bandit Electro Wizard Magic Archer Lumberjack
Zap Giant Skeleton Bandit Electro Wizard Magic Archer Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Giant Skeleton P.E.K.K.A Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Magic Archer Lumberjack
Giant Skeleton P.E.K.K.A Bandit Lumberjack Zap Electro Wizard
Giant Skeleton P.E.K.K.A Lumberjack Zap Bandit Electro Wizard
Giant Skeleton P.E.K.K.A Bandit Lumberjack
Zap Electro Wizard Magic Archer
P.E.K.K.A Giant Skeleton Bandit Electro Wizard Lumberjack
Giant Skeleton P.E.K.K.A Lumberjack
Zap Giant Skeleton P.E.K.K.A Electro Wizard Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Giant Skeleton Lumberjack
P.E.K.K.A Zap Giant Skeleton Electro Wizard
Giant Skeleton P.E.K.K.A Bandit Lumberjack
Magic Archer
Electro Wizard Zap Giant Skeleton P.E.K.K.A Magic Archer Lumberjack
Zap Giant Skeleton P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton Bandit
Zap Bandit Electro Wizard Magic Archer
Giant Skeleton Bandit Magic Archer
Giant Skeleton
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap Bandit
Electro Wizard Lumberjack
Zap Bandit Electro Wizard Magic Archer
Zap Magic Archer
Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Bandit Magic Archer
Magic Archer Bandit
Zap Bandit Electro Wizard Magic Archer
Zap Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Magic Archer
Zap Bandit Electro Wizard Magic Archer
Zap Bandit Magic Archer
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard
Zap Bandit Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A Giant Skeleton
Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Electro Wizard Magic Archer
Electro Wizard Magic Archer Lumberjack
Zap Magic Archer
Zap Giant Skeleton
P.E.K.K.A
Zap Giant Skeleton Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Giant Skeleton Bandit Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: