My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Furnace Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Furnace
Zap
Minions Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Furnace Wizard Electro Wizard
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Minions Goblin Gang Furnace
Royal Delivery
Minions Goblin Gang Wizard Electro Wizard
Fireball
Minions Goblin Gang Furnace Wizard Electro Wizard
Poison
Minions Goblin Gang Furnace Wizard Electro Wizard
Lightning
Furnace Wizard Electro Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Fireball Furnace Freeze Electro Wizard Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Goblin Gang Fireball Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant
Goblin Gang
Giant
Fireball
Giant Freeze Electro Wizard
Furnace
Giant
Giant
Minions Goblin Gang Fireball Furnace Wizard Electro Wizard
Wizard
Giant
Freeze
Fireball
Electro Wizard
Fireball Giant

Defense Synergies 0 10

Minions
Freeze Electro Wizard
Goblin Gang
Furnace Electro Wizard
Fireball
Freeze Electro Wizard
Furnace
Goblin Gang Electro Wizard
Giant
Wizard
Freeze Electro Wizard
Freeze
Minions Fireball Wizard Electro Wizard
Electro Wizard
Minions Goblin Gang Fireball Furnace Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard Electro Wizard
Minions Goblin Gang Furnace Electro Wizard
Goblin Gang Furnace Minions Freeze Electro Wizard
Minions Goblin Gang Furnace Electro Wizard
Fireball
Goblin Gang Fireball Freeze Minions Furnace Electro Wizard
Minions Furnace Electro Wizard Goblin Gang Fireball Wizard Freeze
Fireball Electro Wizard
Minions Goblin Gang Furnace
Goblin Gang Electro Wizard
Minions Goblin Gang Electro Wizard Fireball Furnace Wizard Freeze
Minions Goblin Gang Fireball Furnace Wizard Electro Wizard
Furnace Minions Goblin Gang Fireball Wizard Freeze Electro Wizard
Fireball Wizard Minions Goblin Gang Furnace Freeze Electro Wizard
Goblin Gang Furnace Electro Wizard
Goblin Gang Fireball Furnace Freeze Electro Wizard
Wizard Minions Goblin Gang Fireball Furnace Electro Wizard
Fireball Minions Goblin Gang Furnace Wizard Electro Wizard
Furnace Wizard Freeze Minions Fireball Electro Wizard
Electro Wizard
Goblin Gang Wizard Minions Fireball Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace Electro Wizard
Fireball Electro Wizard Goblin Gang Wizard
Goblin Gang Minions Furnace Electro Wizard
Goblin Gang Fireball Electro Wizard
Goblin Gang
Fireball Furnace Wizard Minions Goblin Gang Freeze Electro Wizard
Goblin Gang Minions Fireball Furnace Electro Wizard
Freeze Electro Wizard Minions Fireball
Goblin Gang
Minions
Fireball Electro Wizard
Goblin Gang Fireball Wizard
Wizard Fireball Furnace
Goblin Gang Electro Wizard Minions Fireball Furnace Freeze
Minions Fireball Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Electro Wizard
Fireball
Fireball Freeze
Fireball Wizard Furnace
Fireball Wizard Minions Furnace Freeze
Furnace Wizard
Fireball Wizard Freeze
Fireball Wizard
Minions Goblin Gang Fireball Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Minions Fireball Freeze
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball Freeze
Minions
Fireball Wizard Electro Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Freeze Fireball Furnace Wizard
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Furnace Wizard Electro Wizard
Electro Wizard Minions Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Minions Goblin Gang Fireball Freeze
Fireball Wizard Electro Wizard
Freeze
Fireball
Fireball Goblin Gang Wizard Electro Wizard
Fireball Wizard
Fireball
Minions Goblin Gang Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard

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