My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Cage Bandit

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Electro Dragon Lumberjack
Zap
Bats Inferno Tower Guards
Barbarian Barrel
Inferno Tower Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Inferno Tower Guards
Arrows
Bats Guards
Royal Delivery
Bats Guards Electro Dragon Lumberjack
Fireball
Inferno Tower Electro Dragon Lumberjack
Poison
Bats Inferno Tower Guards Electro Dragon
Lightning
Inferno Tower Electro Dragon Lumberjack
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball The Log Guards Lumberjack Inferno Tower Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Giant Snowball The Log Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Lumberjack
Giant Snowball
Electro Dragon The Log Lumberjack Mega Knight
Inferno Tower
Guards
The Log Lumberjack
Electro Dragon
Giant Snowball Mega Knight
The Log
Giant Snowball Guards Lumberjack Mega Knight
Lumberjack
Bats Giant Snowball Guards The Log Mega Knight
Mega Knight
Bats Giant Snowball Electro Dragon The Log Lumberjack

Defense Synergies 3 20

Bats
Giant Snowball Inferno Tower The Log Lumberjack Mega Knight
Giant Snowball
Mega Knight Bats Inferno Tower Guards Electro Dragon The Log Lumberjack
Inferno Tower
Guards The Log Bats Giant Snowball Electro Dragon Lumberjack Mega Knight
Guards
Inferno Tower Giant Snowball Electro Dragon The Log Lumberjack
Electro Dragon
Giant Snowball Inferno Tower Guards The Log Lumberjack
The Log
Inferno Tower Bats Giant Snowball Guards Electro Dragon Lumberjack Mega Knight
Lumberjack
Bats Giant Snowball Inferno Tower Guards Electro Dragon The Log
Mega Knight
Giant Snowball Bats Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Electro Dragon The Log
Inferno Tower Lumberjack Bats Electro Dragon The Log Mega Knight
Inferno Tower Lumberjack Mega Knight Bats Giant Snowball Electro Dragon
Inferno Tower Lumberjack Bats Guards Electro Dragon Mega Knight
The Log Lumberjack Mega Knight
The Log Bats Giant Snowball Guards Electro Dragon Lumberjack Mega Knight
Bats Giant Snowball Inferno Tower Electro Dragon
Inferno Tower Electro Dragon The Log Mega Knight
Inferno Tower Lumberjack
Guards Giant Snowball Inferno Tower Lumberjack Mega Knight
Bats Guards Giant Snowball Electro Dragon The Log Lumberjack Mega Knight
Inferno Tower Bats Giant Snowball Electro Dragon
Inferno Tower Lumberjack Mega Knight Bats Giant Snowball Guards Electro Dragon The Log
Mega Knight Bats Giant Snowball Guards Electro Dragon The Log Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Giant Snowball The Log Lumberjack Mega Knight
Mega Knight Bats Inferno Tower Electro Dragon Lumberjack
Mega Knight Bats Giant Snowball Guards Electro Dragon The Log Lumberjack
Giant Snowball The Log Bats Guards Electro Dragon Lumberjack Mega Knight
Inferno Tower Lumberjack
Mega Knight Bats Giant Snowball Guards Electro Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Giant Snowball Inferno Tower
Giant Snowball Electro Dragon The Log Lumberjack Mega Knight
Guards Lumberjack Mega Knight Bats Inferno Tower Electro Dragon The Log
Guards Lumberjack Mega Knight Bats Inferno Tower The Log
Inferno Tower Guards Lumberjack Mega Knight
Bats Giant Snowball Electro Dragon
Guards Bats Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Electro Dragon Mega Knight Bats Giant Snowball Inferno Tower The Log
Inferno Tower Guards
Mega Knight Bats Inferno Tower Guards Electro Dragon Lumberjack
Mega Knight Giant Snowball Guards The Log
Mega Knight Inferno Tower Guards Lumberjack
Electro Dragon Mega Knight
Inferno Tower Guards Electro Dragon Bats The Log Lumberjack
Bats Mega Knight Giant Snowball Inferno Tower Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Giant Snowball Electro Dragon The Log
Electro Dragon The Log
Guards The Log
Giant Snowball The Log Mega Knight
Bats Giant Snowball Electro Dragon
The Log
The Log Giant Snowball Electro Dragon
The Log Giant Snowball Electro Dragon
Bats Giant Snowball Guards Electro Dragon Lumberjack
Electro Dragon The Log
Giant Snowball Electro Dragon
Giant Snowball The Log
Electro Dragon
Giant Snowball The Log
Giant Snowball Electro Dragon The Log
Electro Dragon The Log Mega Knight
Giant Snowball
Bats
Giant Snowball Electro Dragon The Log Mega Knight
Giant Snowball Electro Dragon The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball Electro Dragon The Log
Giant Snowball The Log Electro Dragon Mega Knight
The Log Giant Snowball Electro Dragon
Giant Snowball Electro Dragon The Log Mega Knight
The Log
Bats Giant Snowball Electro Dragon
Electro Dragon Bats Giant Snowball Guards
Giant Snowball
Giant Snowball Electro Dragon The Log Mega Knight
Giant Snowball Electro Dragon
Mega Knight
Giant Snowball The Log
Bats Guards Electro Dragon
Giant Snowball Electro Dragon
The Log
Electro Dragon Lumberjack Mega Knight
The Log Giant Snowball Electro Dragon
Giant Snowball
Electro Dragon Mega Knight
Electro Dragon Bats Giant Snowball Guards The Log
Bats Giant Snowball Electro Dragon
Electro Dragon Giant Snowball The Log Mega Knight

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