My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Minions Baby Dragon Miner
Zap
Minions X-Bow
Barbarian Barrel
Elite Barbarians X-Bow Electro Wizard
The Log
Elite Barbarians X-Bow
Earthquake
X-Bow
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Baby Dragon Miner Electro Wizard
Fireball
Minions Elite Barbarians Baby Dragon X-Bow Electro Wizard
Poison
Minions X-Bow Electro Wizard
Lightning
Elite Barbarians Baby Dragon X-Bow Electro Wizard
Rocket
Elite Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Baby Dragon Freeze Electro Wizard Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Baby Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians X-Bow Miner Electro Wizard Minions Baby Dragon Freeze
Minions
Miner Zap Elite Barbarians Baby Dragon
Elite Barbarians
Zap Minions
Baby Dragon
Zap Minions Miner Electro Wizard
Freeze
Zap
X-Bow
Zap
Miner
Zap Minions Baby Dragon Electro Wizard
Electro Wizard
Zap Baby Dragon Miner

Defense Synergies 1 11

Zap
Electro Wizard Minions Elite Barbarians Baby Dragon X-Bow Miner
Minions
Zap Baby Dragon Freeze X-Bow Electro Wizard
Elite Barbarians
Zap
Baby Dragon
Zap Minions
Freeze
Minions Electro Wizard
X-Bow
Zap Minions Electro Wizard
Miner
Zap
Electro Wizard
Zap Minions Freeze X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Baby Dragon X-Bow Electro Wizard
Elite Barbarians Zap Minions X-Bow Electro Wizard
Minions Elite Barbarians Freeze Electro Wizard
Elite Barbarians Minions Electro Wizard
Elite Barbarians X-Bow
Freeze Zap Minions Baby Dragon X-Bow Electro Wizard
Minions Electro Wizard Zap Baby Dragon Freeze X-Bow
Zap Baby Dragon X-Bow Electro Wizard
Minions Elite Barbarians X-Bow
Elite Barbarians Miner Electro Wizard
Minions Electro Wizard Zap Baby Dragon Freeze X-Bow
Minions Zap Baby Dragon Electro Wizard
Zap Minions Elite Barbarians Freeze X-Bow Electro Wizard
Zap Minions Baby Dragon Freeze X-Bow Electro Wizard
Elite Barbarians X-Bow Electro Wizard
Zap Elite Barbarians Freeze X-Bow Electro Wizard
Minions Elite Barbarians X-Bow Electro Wizard
Zap Minions Elite Barbarians Baby Dragon X-Bow Electro Wizard
Zap Baby Dragon Freeze Minions Electro Wizard
Elite Barbarians Electro Wizard
Minions Elite Barbarians Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians X-Bow Electro Wizard
Electro Wizard Zap Elite Barbarians Baby Dragon X-Bow Miner
Zap Minions Elite Barbarians Electro Wizard
Zap Elite Barbarians X-Bow Electro Wizard
Elite Barbarians
Zap Minions Baby Dragon Freeze Electro Wizard
Minions Elite Barbarians Electro Wizard
Elite Barbarians
Zap Freeze Electro Wizard Minions Elite Barbarians Baby Dragon X-Bow
Minions Elite Barbarians
Zap Elite Barbarians Electro Wizard
Elite Barbarians
Baby Dragon
Elite Barbarians Electro Wizard Zap Minions Baby Dragon Freeze X-Bow
Minions Zap Elite Barbarians Baby Dragon Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze X-Bow
Zap Baby Dragon X-Bow Miner Electro Wizard
Baby Dragon X-Bow Miner
Freeze
Zap Baby Dragon
Zap Minions Baby Dragon Freeze
Baby Dragon
X-Bow Zap Baby Dragon Freeze
Miner Zap X-Bow
Minions Elite Barbarians X-Bow Electro Wizard
Miner Zap X-Bow Electro Wizard
Zap Baby Dragon
Elite Barbarians Baby Dragon Miner
Minions Baby Dragon Freeze X-Bow
Zap Elite Barbarians Baby Dragon X-Bow
X-Bow Zap Baby Dragon
Baby Dragon X-Bow
Freeze
Minions
Zap Baby Dragon X-Bow Electro Wizard
Zap Baby Dragon X-Bow Miner
Minions Baby Dragon X-Bow
X-Bow
Zap Baby Dragon X-Bow
Zap Freeze Baby Dragon
X-Bow Miner Zap Baby Dragon Electro Wizard
Zap Baby Dragon X-Bow Miner
Miner Zap Baby Dragon X-Bow
Elite Barbarians Zap Baby Dragon X-Bow Electro Wizard
Zap Electro Wizard Minions Freeze
Elite Barbarians
Zap X-Bow Miner
Zap Freeze Electro Wizard
Zap Electro Wizard Minions Freeze X-Bow
Zap Baby Dragon Electro Wizard
Freeze
Miner Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
Elite Barbarians
Zap Minions Elite Barbarians Baby Dragon Freeze Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Freeze X-Bow Miner Electro Wizard

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