My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Elite Barbarians
Giant Snowball
Goblins Bomber Archers Musketeer
Zap
Goblins Bomber Archers
Barbarian Barrel
Goblins Bomber Archers Knight Elite Barbarians Musketeer
The Log
Goblins Bomber Archers Elite Barbarians Musketeer
Earthquake
Bomber Archers
Arrows
Goblins Bomber Archers
Royal Delivery
Goblins Bomber Archers Knight Elite Barbarians Musketeer
Fireball
Bomber Archers Elite Barbarians Musketeer
Poison
Bomber Archers Musketeer
Lightning
Knight Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Zap Rage Archers Knight Musketeer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bomber Zap Rage

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers
Bomber
Zap Knight Elite Barbarians
Zap
Elite Barbarians Goblins Bomber Archers Knight Musketeer
Archers
Knight Goblins Zap Elite Barbarians
Knight
Archers Musketeer Bomber Zap Elite Barbarians
Elite Barbarians
Zap Rage Bomber Archers Knight
Musketeer
Knight Zap
Rage
Elite Barbarians

Defense Synergies 3 10

Goblins
Bomber Zap Archers Knight Musketeer
Bomber
Knight Goblins Zap
Zap
Goblins Bomber Archers Knight Elite Barbarians Musketeer
Archers
Knight Goblins Zap
Knight
Bomber Archers Musketeer Goblins Zap
Elite Barbarians
Zap
Musketeer
Knight Goblins Zap
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Musketeer
Elite Barbarians Goblins Bomber Zap Knight Musketeer
Goblins Bomber Archers Knight Elite Barbarians Musketeer
Elite Barbarians Goblins Bomber Knight Musketeer
Bomber Elite Barbarians
Goblins Bomber Zap Archers Musketeer
Musketeer Zap Archers
Zap Musketeer
Goblins Elite Barbarians Musketeer
Knight Elite Barbarians Goblins Bomber Archers Musketeer
Goblins Archers Bomber Zap Knight Musketeer
Musketeer Zap Archers
Bomber Zap Knight Elite Barbarians Musketeer
Bomber Goblins Zap
Elite Barbarians Knight
Zap Elite Barbarians
Goblins Bomber Knight Elite Barbarians Musketeer
Goblins Bomber Zap Archers Knight Elite Barbarians Musketeer
Zap Bomber Archers Knight Musketeer
Elite Barbarians Musketeer
Bomber Goblins Archers Knight Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Archers Elite Barbarians
Bomber Zap Archers Knight Elite Barbarians Musketeer
Goblins Zap Knight Elite Barbarians Musketeer
Zap Knight Elite Barbarians Musketeer
Knight Elite Barbarians Musketeer
Zap Archers Musketeer
Goblins Archers Knight Elite Barbarians Musketeer
Knight Elite Barbarians
Zap Goblins Knight Elite Barbarians
Musketeer
Knight Elite Barbarians Musketeer
Zap Elite Barbarians
Elite Barbarians Knight
Bomber Archers Musketeer
Elite Barbarians Goblins Bomber Zap Archers Knight Musketeer
Bomber Zap Archers Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer
Knight Musketeer
Bomber Zap
Zap Musketeer
Bomber Archers Musketeer
Zap
Zap
Goblins Elite Barbarians Musketeer
Zap Knight Musketeer
Zap Archers Musketeer
Knight Elite Barbarians Musketeer
Musketeer
Zap Elite Barbarians Musketeer
Bomber Zap Musketeer
Musketeer
Bomber
Bomber Zap Archers Musketeer
Bomber Zap
Musketeer
Musketeer
Zap Musketeer
Zap Bomber
Zap Musketeer
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Archers Musketeer
Zap Musketeer
Elite Barbarians
Bomber Zap Musketeer
Zap
Zap Archers Musketeer
Zap Archers Musketeer
Knight Musketeer
Bomber Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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