My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant Skeleton
Giant Snowball
Bats Baby Dragon Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch Giant Skeleton
The Log
Elite Barbarians Witch Giant Skeleton
Earthquake
Inferno Tower Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Wizard Baby Dragon Witch Giant Skeleton
Fireball
Elite Barbarians Inferno Tower Wizard Baby Dragon Witch
Poison
Bats Inferno Tower Wizard Witch
Lightning
Elite Barbarians Inferno Tower Wizard Baby Dragon Witch
Rocket
Elite Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Baby Dragon Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Baby Dragon Inferno Tower Wizard Witch Elite Barbarians Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Bats Baby Dragon Inferno Tower Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Elite Barbarians Baby Dragon
Elite Barbarians
Bats Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Giant Skeleton Mega Knight
Baby Dragon
Bats Witch Giant Skeleton Mega Knight
Witch
Baby Dragon Giant Skeleton Mega Knight
Giant Skeleton
Bats Wizard Baby Dragon Witch
Mega Knight
Bats Elite Barbarians Wizard Baby Dragon Witch

Defense Synergies 0 15

Bats
Inferno Tower Baby Dragon Giant Skeleton Mega Knight
Elite Barbarians
Wizard Mega Knight
Inferno Tower
Bats Baby Dragon Mega Knight
Wizard
Elite Barbarians Giant Skeleton Mega Knight
Baby Dragon
Bats Inferno Tower Witch Giant Skeleton Mega Knight
Witch
Baby Dragon Giant Skeleton Mega Knight
Giant Skeleton
Bats Wizard Baby Dragon Witch
Mega Knight
Bats Elite Barbarians Inferno Tower Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon
Elite Barbarians Inferno Tower Bats Witch Mega Knight
Inferno Tower Witch Mega Knight Bats Elite Barbarians Giant Skeleton
Elite Barbarians Inferno Tower Witch Bats Mega Knight
Elite Barbarians Giant Skeleton Mega Knight
Bats Baby Dragon Mega Knight
Bats Inferno Tower Wizard Baby Dragon Witch
Inferno Tower Baby Dragon Giant Skeleton Mega Knight
Inferno Tower Witch Elite Barbarians
Elite Barbarians Inferno Tower Giant Skeleton Mega Knight
Bats Witch Wizard Baby Dragon Giant Skeleton Mega Knight
Inferno Tower Bats Wizard Baby Dragon Witch
Inferno Tower Mega Knight Bats Elite Barbarians Wizard Witch Giant Skeleton
Wizard Mega Knight Bats Baby Dragon Witch
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Mega Knight
Wizard Mega Knight Bats Elite Barbarians Inferno Tower Witch
Mega Knight Bats Elite Barbarians Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Bats Giant Skeleton Mega Knight
Elite Barbarians Inferno Tower
Wizard Mega Knight Bats Elite Barbarians Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Witch Giant Skeleton
Elite Barbarians Wizard Baby Dragon Mega Knight
Giant Skeleton Mega Knight Bats Elite Barbarians Inferno Tower Witch
Giant Skeleton Mega Knight Bats Elite Barbarians Inferno Tower
Inferno Tower Giant Skeleton Elite Barbarians Witch Mega Knight
Wizard Bats Baby Dragon Witch
Bats Elite Barbarians Inferno Tower Witch Giant Skeleton
Inferno Tower Giant Skeleton Mega Knight Elite Barbarians
Giant Skeleton Mega Knight Bats Elite Barbarians Inferno Tower Baby Dragon Witch
Inferno Tower Witch
Mega Knight Bats Elite Barbarians Inferno Tower Witch Giant Skeleton
Mega Knight Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Mega Knight Inferno Tower Wizard Witch
Wizard Baby Dragon Witch Mega Knight
Elite Barbarians Inferno Tower Witch Bats Baby Dragon Giant Skeleton
Bats Mega Knight Elite Barbarians Inferno Tower Wizard Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Baby Dragon Mega Knight
Wizard Bats Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats Elite Barbarians
Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Bats
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch Mega Knight
Baby Dragon Giant Skeleton Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Elite Barbarians Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Elite Barbarians
Wizard Mega Knight
Giant Skeleton Mega Knight
Wizard
Bats Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Giant Skeleton
Elite Barbarians Mega Knight
Bats Elite Barbarians Baby Dragon Witch Giant Skeleton
Bats Witch
Baby Dragon Witch Giant Skeleton Mega Knight

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