My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers Clone Giant Skeleton
Giant Snowball
Wall Breakers Clone Witch
Zap
Wall Breakers Clone Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Wall Breakers Clone Witch Giant Skeleton
The Log
Elite Barbarians Wall Breakers Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Wall Breakers Clone Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Wall Breakers Clone Witch Giant Skeleton
Fireball
Elite Barbarians Wizard Wall Breakers Clone Witch
Poison
Wizard Clone Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch
Rocket
Elite Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Clone Valkyrie Wizard Witch Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Clone Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Wall Breakers Witch Giant Skeleton
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Wall Breakers
Valkyrie The Log
Clone
Giant Skeleton Witch
Witch
Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Valkyrie Wizard Witch The Log
The Log
Elite Barbarians Wall Breakers Giant Skeleton

Defense Synergies 1 10

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard Witch The Log
Wizard
Elite Barbarians Valkyrie Giant Skeleton The Log
Wall Breakers
Clone
Witch
Valkyrie Giant Skeleton The Log
Giant Skeleton
Wizard Witch The Log
The Log
Elite Barbarians Valkyrie Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Elite Barbarians Valkyrie Witch The Log
Witch Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Witch Valkyrie
Elite Barbarians Valkyrie Giant Skeleton The Log
The Log Valkyrie
Wizard Witch
Valkyrie Giant Skeleton The Log
Witch Elite Barbarians
Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Witch Wizard Giant Skeleton The Log
Wizard Witch
Elite Barbarians Valkyrie Wizard Witch Giant Skeleton The Log
Valkyrie Wizard Witch The Log
Elite Barbarians
Elite Barbarians The Log
Wizard Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log Giant Skeleton
Elite Barbarians
Valkyrie Wizard Elite Barbarians Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Giant Skeleton
Elite Barbarians Valkyrie Wizard The Log
Giant Skeleton Elite Barbarians Valkyrie Witch The Log
Valkyrie Giant Skeleton Elite Barbarians The Log
Giant Skeleton Elite Barbarians Valkyrie Witch
Wizard Witch
Elite Barbarians Valkyrie Witch Giant Skeleton
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Elite Barbarians Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch Giant Skeleton
Elite Barbarians Valkyrie Giant Skeleton The Log
Elite Barbarians Giant Skeleton Valkyrie Wizard Witch
Wizard Valkyrie Witch
Elite Barbarians Witch Valkyrie Giant Skeleton The Log
Valkyrie Elite Barbarians Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton The Log
The Log
Giant Skeleton The Log
Valkyrie Giant Skeleton The Log
Wizard Valkyrie The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Elite Barbarians
Valkyrie Wizard The Log
Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard Witch The Log
Wizard The Log
Wizard The Log
Valkyrie Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Elite Barbarians Wizard Witch
Wizard Witch
Elite Barbarians
Wizard The Log
Giant Skeleton
Wizard The Log
Witch
Wizard Witch
The Log
Valkyrie Wizard
The Log Wizard
Giant Skeleton
Elite Barbarians
Elite Barbarians Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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