My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Lumberjack Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack Ram Rider
Fireball
Elite Barbarians Wizard Skeleton Army Electro Wizard Lumberjack Ram Rider
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Valkyrie Wizard Electro Wizard Lumberjack Ram Rider
Rocket
Elite Barbarians Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Electro Wizard Lumberjack Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Electro Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Wizard The Log Lumberjack
Valkyrie
Elite Barbarians Lumberjack Wizard Electro Wizard Ram Rider
Wizard
Elite Barbarians Valkyrie Lumberjack Ram Rider
Skeleton Army
The Log
Elite Barbarians Lumberjack Ram Rider
Electro Wizard
Valkyrie Lumberjack Ram Rider
Lumberjack
Valkyrie Elite Barbarians Wizard The Log Electro Wizard Ram Rider
Ram Rider
Valkyrie Wizard The Log Electro Wizard Lumberjack

Defense Synergies 1 19

Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Wizard The Log Electro Wizard Lumberjack
Wizard
Elite Barbarians Valkyrie Skeleton Army The Log Electro Wizard Lumberjack
Skeleton Army
Wizard The Log Electro Wizard Lumberjack
The Log
Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard Lumberjack Ram Rider
Electro Wizard
Valkyrie Wizard Skeleton Army The Log Lumberjack Ram Rider
Lumberjack
Valkyrie Wizard Skeleton Army The Log Electro Wizard Ram Rider
Ram Rider
The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Electro Wizard Ram Rider
Elite Barbarians Skeleton Army Lumberjack Valkyrie The Log Electro Wizard Ram Rider
Skeleton Army Lumberjack Ram Rider Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Valkyrie Electro Wizard Ram Rider
Elite Barbarians Valkyrie Skeleton Army The Log Lumberjack
Skeleton Army The Log Valkyrie Electro Wizard Lumberjack
Electro Wizard Ram Rider Wizard
Valkyrie The Log Electro Wizard Ram Rider
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Valkyrie Electro Wizard Lumberjack
Valkyrie Skeleton Army Electro Wizard Wizard The Log Lumberjack Ram Rider
Wizard Electro Wizard Ram Rider
Skeleton Army Lumberjack Elite Barbarians Valkyrie Wizard The Log Electro Wizard Ram Rider
Valkyrie Wizard Skeleton Army The Log Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack Ram Rider
Skeleton Army Elite Barbarians The Log Electro Wizard Lumberjack Ram Rider
Wizard Elite Barbarians Valkyrie Skeleton Army Electro Wizard Lumberjack
Valkyrie Elite Barbarians Wizard Skeleton Army The Log Electro Wizard Lumberjack Ram Rider
Valkyrie Wizard The Log Electro Wizard Lumberjack Ram Rider
Elite Barbarians Electro Wizard Lumberjack Ram Rider
Valkyrie Wizard Skeleton Army Elite Barbarians The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Valkyrie Wizard The Log Lumberjack
Skeleton Army Lumberjack Elite Barbarians Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Lumberjack Elite Barbarians The Log Electro Wizard Ram Rider
Elite Barbarians Valkyrie Skeleton Army Lumberjack Ram Rider
Wizard Electro Wizard Ram Rider
Skeleton Army Elite Barbarians Valkyrie Electro Wizard Lumberjack Ram Rider
Elite Barbarians Valkyrie Skeleton Army Lumberjack
Electro Wizard Elite Barbarians Valkyrie Skeleton Army The Log
Skeleton Army
Elite Barbarians Valkyrie Lumberjack
Skeleton Army Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Wizard Lumberjack Ram Rider
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Valkyrie The Log Lumberjack
Valkyrie Elite Barbarians Wizard The Log Electro Wizard
Electro Wizard
Elite Barbarians Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard Ram Rider
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Ram Rider
Wizard The Log
The Log Wizard Ram Rider
The Log Wizard Ram Rider
Elite Barbarians Electro Wizard Lumberjack
Valkyrie Wizard The Log Electro Wizard Ram Rider
Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Wizard The Log Electro Wizard
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard Electro Wizard Ram Rider
Wizard The Log Ram Rider
The Log
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Skeleton Army
Wizard Electro Wizard Ram Rider
The Log
Valkyrie Wizard Electro Wizard Lumberjack
The Log Wizard
Elite Barbarians
Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard
Wizard

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