My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Elite Barbarians
Giant Snowball
Bomber Minions
Zap
Bomber Minions Royal Giant Inferno Tower
Barbarian Barrel
Bomber Elite Barbarians Inferno Tower
The Log
Bomber Royal Giant Elite Barbarians
Earthquake
Bomber Inferno Tower
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Elite Barbarians
Fireball
Bomber Minions Elite Barbarians Inferno Tower
Poison
Bomber Minions Inferno Tower
Lightning
Elite Barbarians Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Arrows Minions Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Arrows

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Minions Elite Barbarians
Zap
Arrows Elite Barbarians Bomber Minions Royal Giant The Log
Arrows
Zap Royal Giant Elite Barbarians
Minions
Royal Giant Bomber Zap Elite Barbarians
Royal Giant
Bomber Arrows Minions Zap Elite Barbarians The Log
Elite Barbarians
Zap Arrows Bomber Minions Royal Giant The Log
Inferno Tower
The Log
Zap Royal Giant Elite Barbarians

Defense Synergies 1 11

Bomber
Zap The Log
Zap
Bomber Arrows Minions Elite Barbarians Inferno Tower The Log
Arrows
Zap Inferno Tower
Minions
Zap Inferno Tower The Log
Royal Giant
Elite Barbarians
Zap The Log
Inferno Tower
The Log Zap Arrows Minions
The Log
Inferno Tower Bomber Zap Minions Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Inferno Tower The Log
Elite Barbarians Inferno Tower Bomber Zap Minions The Log
Inferno Tower Bomber Minions Elite Barbarians
Elite Barbarians Inferno Tower Bomber Minions
Bomber Arrows Elite Barbarians The Log
Arrows The Log Bomber Zap Minions
Minions Inferno Tower Zap Arrows
Zap Arrows Inferno Tower The Log
Inferno Tower Minions Elite Barbarians
Elite Barbarians Bomber Inferno Tower
Minions Bomber Zap Arrows The Log
Arrows Minions Inferno Tower Zap
Inferno Tower Bomber Zap Minions Elite Barbarians The Log
Bomber Zap Arrows Minions The Log
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians The Log
Bomber Arrows Minions Elite Barbarians Inferno Tower
Arrows Bomber Zap Minions Elite Barbarians The Log
Zap Arrows The Log Bomber Minions
Elite Barbarians Inferno Tower
Bomber Arrows Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower
Bomber Zap Arrows Elite Barbarians The Log
Zap Minions Elite Barbarians Inferno Tower The Log
Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians
Arrows Zap Minions
Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Minions Elite Barbarians Inferno Tower The Log
Inferno Tower
Minions Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians The Log
Elite Barbarians Inferno Tower
Bomber
Elite Barbarians Inferno Tower Bomber Zap Minions The Log
Arrows Minions Bomber Zap Elite Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Bomber Zap Arrows The Log
Arrows Zap Minions
Bomber Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Minions Elite Barbarians
Zap Arrows The Log
Zap Arrows
Elite Barbarians The Log
Arrows Minions
Zap Arrows Elite Barbarians The Log
Bomber Zap Arrows The Log
Arrows The Log
Arrows
Bomber Minions
Bomber Zap Arrows The Log
Bomber Zap Arrows The Log
Minions The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Bomber
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Elite Barbarians Zap Arrows
Zap Minions
Elite Barbarians
Bomber Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Minions
Zap Arrows
Arrows The Log
Arrows The Log Bomber Zap
Zap Arrows
Elite Barbarians
Zap Minions Elite Barbarians The Log
Zap
Zap The Log

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