My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Wall Breakers P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Elite Barbarians Wizard Wall Breakers Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A Wall Breakers
Earthquake
Arrows
Wall Breakers
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Wall Breakers P.E.K.K.A Magic Archer
Fireball
Elite Barbarians Wizard Wall Breakers Magic Archer
Poison
Wizard Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Magic Archer
Rocket
Elite Barbarians Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Mini P.E.K.K.A Magic Archer Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers The Log Mini P.E.K.K.A Magic Archer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log Mega Knight
Mini P.E.K.K.A
Wizard The Log Magic Archer Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wall Breakers
The Log Mega Knight
P.E.K.K.A
Magic Archer Wizard The Log
The Log
Elite Barbarians Mini P.E.K.K.A Wall Breakers P.E.K.K.A Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Wizard Wall Breakers The Log Magic Archer

Defense Synergies 2 12

Elite Barbarians
Mini P.E.K.K.A Wizard The Log Mega Knight
Mini P.E.K.K.A
The Log Elite Barbarians Wizard Magic Archer
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Wall Breakers
P.E.K.K.A
The Log Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Wizard Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Mega Knight
Mega Knight
Elite Barbarians Wizard The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
The Log Magic Archer Mega Knight
Wizard Magic Archer
P.E.K.K.A The Log Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Wizard The Log
Wizard Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Mega Knight Elite Barbarians Wizard The Log Magic Archer
Wizard The Log Magic Archer Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Wizard The Log Magic Archer Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A The Log Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard
Wizard Magic Archer Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log Magic Archer
Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
The Log
Wizard The Log Magic Archer Mega Knight
Wizard Magic Archer
Wizard The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard The Log Magic Archer
Wizard Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Elite Barbarians The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Magic Archer Mega Knight
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Wizard
The Log
The Log
The Log Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Wizard The Log Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Wizard Magic Archer
Wizard
Elite Barbarians Mini P.E.K.K.A
Wizard The Log Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Mega Knight
Wizard The Log Magic Archer
Magic Archer
Wizard Magic Archer
The Log
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
The Log Wizard Magic Archer
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight

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