My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Minions Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Bomber Bats Minions Goblin Barrel
Zap
Skeletons Bomber Bats Minions Goblin Barrel
Barbarian Barrel
Skeletons Ice Spirit Bomber Elite Barbarians Goblin Barrel
The Log
Skeletons Ice Spirit Bomber Elite Barbarians Goblin Barrel
Earthquake
Skeletons Bomber Goblin Barrel
Arrows
Skeletons Ice Spirit Bomber Bats Minions Goblin Barrel
Royal Delivery
Skeletons Ice Spirit Bomber Bats Minions Elite Barbarians Goblin Barrel
Fireball
Bomber Minions Elite Barbarians Goblin Barrel
Poison
Bomber Bats Minions
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Giant Snowball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Bats Giant Snowball Minions Goblin Barrel Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Bats

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Minions Goblin Barrel Bomber Bats Giant Snowball Elite Barbarians
Bomber
Ice Spirit Bats Giant Snowball Minions Elite Barbarians
Bats
Ice Spirit Bomber Minions Elite Barbarians Goblin Barrel
Giant Snowball
Ice Spirit Bomber Elite Barbarians Goblin Barrel
Minions
Ice Spirit Bomber Bats Elite Barbarians
Elite Barbarians
Ice Spirit Bomber Bats Giant Snowball Minions
Goblin Barrel
Ice Spirit Bats Giant Snowball

Defense Synergies 0 17

Skeletons
Ice Spirit Bomber Bats Giant Snowball Minions Elite Barbarians
Ice Spirit
Skeletons Bomber Bats Giant Snowball Minions Elite Barbarians
Bomber
Skeletons Ice Spirit Bats Giant Snowball
Bats
Skeletons Ice Spirit Bomber Giant Snowball Minions
Giant Snowball
Skeletons Ice Spirit Bomber Bats Minions Elite Barbarians
Minions
Skeletons Ice Spirit Bats Giant Snowball
Elite Barbarians
Skeletons Ice Spirit Giant Snowball
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Elite Barbarians Skeletons Ice Spirit Bomber Bats Minions
Skeletons Bomber Bats Giant Snowball Minions Elite Barbarians
Elite Barbarians Skeletons Bomber Bats Minions
Bomber Elite Barbarians
Skeletons Bomber Bats Giant Snowball Minions
Bats Giant Snowball Minions Ice Spirit
Skeletons Minions Elite Barbarians
Elite Barbarians Skeletons Ice Spirit Bomber Giant Snowball
Bats Minions Skeletons Bomber Giant Snowball
Minions Bats Giant Snowball
Skeletons Ice Spirit Bomber Bats Giant Snowball Minions Elite Barbarians
Bomber Ice Spirit Bats Giant Snowball Minions
Elite Barbarians
Ice Spirit Giant Snowball Elite Barbarians
Skeletons Bomber Bats Minions Elite Barbarians
Ice Spirit Bomber Bats Giant Snowball Minions Elite Barbarians
Giant Snowball Ice Spirit Bomber Bats Minions
Elite Barbarians
Bomber Bats Giant Snowball Minions Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Elite Barbarians
Bomber Giant Snowball Elite Barbarians
Skeletons Ice Spirit Bats Minions Elite Barbarians
Bats Elite Barbarians
Skeletons Elite Barbarians
Skeletons Ice Spirit Bats Giant Snowball Minions
Skeletons Bats Minions Elite Barbarians
Elite Barbarians
Skeletons Ice Spirit Bats Giant Snowball Minions Elite Barbarians
Skeletons
Bats Minions Elite Barbarians
Giant Snowball Elite Barbarians
Elite Barbarians Skeletons
Bomber
Elite Barbarians Skeletons Ice Spirit Bomber Bats Minions
Bats Minions Bomber Giant Snowball Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Bomber Giant Snowball
Ice Spirit Bats Giant Snowball Minions
Bomber
Ice Spirit Giant Snowball
Giant Snowball
Bats Giant Snowball Minions Elite Barbarians
Giant Snowball
Giant Snowball Elite Barbarians
Minions
Giant Snowball Elite Barbarians
Bomber Giant Snowball
Giant Snowball
Bomber Bats Minions
Bomber Giant Snowball
Bomber Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball Ice Spirit Bomber
Giant Snowball
Giant Snowball
Elite Barbarians Bats Giant Snowball
Ice Spirit Bats Giant Snowball Minions
Giant Snowball Elite Barbarians
Bomber Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Bats Minions
Giant Snowball
Bomber Giant Snowball
Giant Snowball
Elite Barbarians
Ice Spirit Bats Giant Snowball Minions Elite Barbarians
Bats Giant Snowball
Giant Snowball

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