My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Giant
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Tesla Elite Barbarians Wizard
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Wizard
Fireball
Archers Goblin Gang Tesla Elite Barbarians Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Tesla Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tesla Fireball Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Archers
Archers
Zap Elite Barbarians Giant
Goblin Gang
Giant
Tesla
Elite Barbarians
Zap Archers Fireball Wizard
Fireball
Zap Elite Barbarians Giant
Giant
Zap Archers Goblin Gang Fireball Wizard
Wizard
Elite Barbarians Giant

Defense Synergies 2 9

Zap
Fireball Archers Goblin Gang Tesla Elite Barbarians
Archers
Zap Goblin Gang Tesla
Goblin Gang
Tesla Zap Archers
Tesla
Goblin Gang Zap Archers Fireball Wizard
Elite Barbarians
Zap Wizard
Fireball
Zap Tesla
Giant
Wizard
Tesla Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Wizard
Elite Barbarians Zap Goblin Gang Tesla
Goblin Gang Tesla Archers Elite Barbarians
Tesla Elite Barbarians Goblin Gang
Elite Barbarians Fireball
Goblin Gang Fireball Zap Archers Tesla
Tesla Zap Archers Goblin Gang Fireball Wizard
Zap Tesla Fireball
Tesla Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Tesla
Archers Goblin Gang Zap Tesla Fireball Wizard
Tesla Zap Archers Goblin Gang Fireball Wizard
Tesla Zap Goblin Gang Elite Barbarians Fireball Wizard
Fireball Wizard Zap Goblin Gang Tesla
Elite Barbarians Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians Fireball
Tesla Wizard Goblin Gang Elite Barbarians Fireball
Tesla Fireball Zap Archers Goblin Gang Elite Barbarians Wizard
Zap Wizard Archers Tesla Fireball
Tesla Elite Barbarians
Goblin Gang Wizard Archers Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Elite Barbarians Fireball
Fireball Zap Archers Goblin Gang Tesla Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Tesla Elite Barbarians Fireball
Goblin Gang Tesla Elite Barbarians
Fireball Wizard Zap Archers Goblin Gang Tesla
Goblin Gang Archers Tesla Elite Barbarians Fireball
Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Goblin Gang Tesla
Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Tesla Fireball Wizard
Wizard Archers Tesla Fireball
Goblin Gang Tesla Elite Barbarians Zap Archers Fireball
Zap Archers Tesla Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Zap Archers Wizard
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Zap Archers Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Wizard
Fireball
Fireball Goblin Gang Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: