My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Night Witch
The Log
Elite Barbarians
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Wizard Night Witch
Fireball
Elite Barbarians Wizard Night Witch
Poison
Bats Wizard Night Witch
Lightning
Elite Barbarians Valkyrie Wizard Night Witch
Rocket
Elite Barbarians Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Valkyrie Freeze Night Witch Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Valkyrie Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Elite Barbarians Golem
Elite Barbarians
Valkyrie Bats Fireball Wizard
Fireball
Golem Elite Barbarians Freeze
Valkyrie
Bats Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Golem
Freeze
Fireball
Golem
Fireball Night Witch Bats Wizard
Night Witch
Golem

Defense Synergies 1 9

Bats
Valkyrie Freeze
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Freeze
Valkyrie
Elite Barbarians Bats Fireball Wizard Freeze Night Witch
Wizard
Elite Barbarians Valkyrie Freeze
Freeze
Bats Fireball Valkyrie Wizard
Golem
Night Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Elite Barbarians Bats Valkyrie Night Witch
Bats Elite Barbarians Valkyrie Freeze Night Witch
Elite Barbarians Night Witch Bats Valkyrie
Elite Barbarians Fireball Valkyrie
Fireball Freeze Bats Valkyrie Night Witch
Bats Fireball Wizard Freeze Night Witch
Fireball Valkyrie
Elite Barbarians Night Witch
Elite Barbarians Valkyrie Night Witch
Bats Valkyrie Fireball Wizard Freeze Night Witch
Bats Fireball Wizard Night Witch
Night Witch Bats Elite Barbarians Fireball Valkyrie Wizard Freeze
Fireball Valkyrie Wizard Bats Freeze Night Witch
Elite Barbarians
Elite Barbarians Fireball Freeze
Wizard Bats Elite Barbarians Fireball Valkyrie Night Witch
Fireball Bats Elite Barbarians Valkyrie Wizard Night Witch
Valkyrie Wizard Freeze Bats Fireball
Elite Barbarians
Valkyrie Wizard Bats Elite Barbarians Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Wizard
Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians Fireball Night Witch
Elite Barbarians Valkyrie Night Witch
Fireball Wizard Bats Freeze
Bats Elite Barbarians Fireball Valkyrie Night Witch
Elite Barbarians Valkyrie
Freeze Bats Elite Barbarians Fireball Valkyrie
Bats Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Wizard Night Witch
Wizard Fireball Valkyrie
Elite Barbarians Bats Fireball Valkyrie Freeze Night Witch
Bats Valkyrie Elite Barbarians Fireball Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Bats Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Bats Elite Barbarians Fireball Night Witch
Fireball Valkyrie Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Bats Night Witch
Fireball Wizard
Fireball Valkyrie Wizard
Fireball Night Witch
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians Bats Fireball Wizard Night Witch
Bats Fireball Wizard Freeze
Elite Barbarians Fireball Night Witch
Fireball Wizard Night Witch
Fireball Freeze
Fireball Wizard
Bats Fireball Freeze Night Witch
Fireball Wizard
Freeze
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Freeze
Bats Fireball
Fireball Freeze

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