My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Dart Goblin Inferno Tower Skeleton Army
Barbarian Barrel
Elite Barbarians Dart Goblin Inferno Tower Wizard Skeleton Army
The Log
Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Elite Barbarians Dart Goblin Wizard Skeleton Army
Fireball
Elite Barbarians Dart Goblin Inferno Tower Wizard Skeleton Army
Poison
Dart Goblin Inferno Tower Wizard Skeleton Army
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Dart Goblin Skeleton Army Inferno Tower Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Dart Goblin Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Dart Goblin Wizard The Log Mega Knight
Dart Goblin
Elite Barbarians Mirror The Log Mega Knight
Inferno Tower
Wizard
Elite Barbarians Mega Knight
Mirror
The Log Dart Goblin Skeleton Army
Skeleton Army
Mirror
The Log
Mirror Elite Barbarians Dart Goblin Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Wizard The Log

Defense Synergies 3 18

Elite Barbarians
Dart Goblin Wizard The Log Mega Knight
Dart Goblin
Elite Barbarians Inferno Tower Mirror Skeleton Army The Log Mega Knight
Inferno Tower
Skeleton Army The Log Dart Goblin Mirror Mega Knight
Wizard
Elite Barbarians Skeleton Army The Log Mega Knight
Mirror
Skeleton Army Dart Goblin Inferno Tower The Log Mega Knight
Skeleton Army
Inferno Tower Mirror Dart Goblin Wizard The Log
The Log
Inferno Tower Elite Barbarians Dart Goblin Wizard Mirror Skeleton Army Mega Knight
Mega Knight
Elite Barbarians Dart Goblin Inferno Tower Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Skeleton Army Dart Goblin The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Elite Barbarians Dart Goblin
Elite Barbarians Inferno Tower Skeleton Army Dart Goblin Mega Knight
Elite Barbarians Skeleton Army The Log Mega Knight
Skeleton Army The Log Dart Goblin Mega Knight
Dart Goblin Inferno Tower Wizard
Dart Goblin Inferno Tower The Log Mega Knight
Inferno Tower Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Dart Goblin Inferno Tower Mega Knight
Dart Goblin Skeleton Army Wizard The Log Mega Knight
Inferno Tower Dart Goblin Wizard
Inferno Tower Skeleton Army Mega Knight Elite Barbarians Wizard The Log
Wizard Skeleton Army Mega Knight Dart Goblin The Log
Elite Barbarians Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Elite Barbarians The Log Mega Knight
Wizard Mega Knight Elite Barbarians Inferno Tower Skeleton Army
Mega Knight Elite Barbarians Dart Goblin Wizard Skeleton Army The Log
Wizard The Log Dart Goblin Mega Knight
Elite Barbarians Dart Goblin Inferno Tower
Wizard Skeleton Army Mega Knight Elite Barbarians Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Inferno Tower
Elite Barbarians Wizard The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Inferno Tower The Log
Skeleton Army Mega Knight Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians Skeleton Army Mega Knight
Wizard Dart Goblin
Skeleton Army Elite Barbarians Dart Goblin Inferno Tower
Inferno Tower Mega Knight Elite Barbarians Skeleton Army
Mega Knight Elite Barbarians Inferno Tower Skeleton Army The Log
Inferno Tower Dart Goblin Skeleton Army
Mega Knight Elite Barbarians Dart Goblin Inferno Tower
Skeleton Army Mega Knight Elite Barbarians The Log
Elite Barbarians Skeleton Army Mega Knight Inferno Tower Wizard
Wizard Dart Goblin Skeleton Army Mega Knight
Elite Barbarians Inferno Tower Skeleton Army Dart Goblin The Log
Mega Knight Elite Barbarians Dart Goblin Inferno Tower Wizard The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard The Log Mega Knight
Wizard Dart Goblin
Dart Goblin Wizard The Log
The Log Dart Goblin Wizard
The Log Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard The Log
Dart Goblin Wizard
Elite Barbarians Dart Goblin The Log
Dart Goblin
Elite Barbarians Dart Goblin The Log
Dart Goblin Wizard The Log
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Wizard The Log Mega Knight
Dart Goblin Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Dart Goblin Wizard
Wizard The Log Mega Knight
Dart Goblin The Log
Elite Barbarians Dart Goblin Wizard
Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Dart Goblin Skeleton Army
Dart Goblin Wizard
The Log
Dart Goblin Wizard Mega Knight
The Log Dart Goblin Wizard
Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight

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