My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion Battle Ram Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Mega Minion Battle Ram Zappies
Zap
Battle Ram Zappies
Barbarian Barrel
Battle Ram Zappies
The Log
Mini P.E.K.K.A Battle Ram Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Mega Minion Mini P.E.K.K.A Battle Ram Zappies
Fireball
Mega Minion Battle Ram Zappies
Poison
Mega Minion Zappies
Lightning
Ice Golem Mega Minion Mini P.E.K.K.A Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Mega Minion Fireball Mini P.E.K.K.A Battle Ram Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Mega Minion

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Battle Ram Ice Golem Mini P.E.K.K.A Zappies The Log
Ice Golem
Mega Minion Battle Ram Zap Mini P.E.K.K.A Zappies
Mega Minion
Zap Ice Golem Fireball
Fireball
Zap Mega Minion Battle Ram The Log
Mini P.E.K.K.A
Zap Ice Golem The Log
Battle Ram
Zap Ice Golem The Log Fireball Zappies
Zappies
Zap Ice Golem Battle Ram
The Log
Battle Ram Zap Fireball Mini P.E.K.K.A

Defense Synergies 6 12

Zap
Mega Minion Fireball Mini P.E.K.K.A Ice Golem Zappies The Log
Ice Golem
Mega Minion Zap Fireball Mini P.E.K.K.A Zappies The Log
Mega Minion
Zap Ice Golem Zappies The Log
Fireball
Zap The Log Ice Golem Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Zap The Log Ice Golem Fireball
Battle Ram
Zappies
Zap Ice Golem Mega Minion Fireball The Log
The Log
Fireball Mini P.E.K.K.A Zap Ice Golem Mega Minion Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Mega Minion Fireball Zappies The Log
Mini P.E.K.K.A Zap Mega Minion Zappies The Log
Mini P.E.K.K.A Mega Minion Zappies
Mini P.E.K.K.A Mega Minion Zappies
Fireball Mini P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Zappies
Mega Minion Zap Fireball Zappies
Zap Ice Golem Fireball The Log
Mini P.E.K.K.A Zappies
Ice Golem Mini P.E.K.K.A Zappies
Zap Ice Golem Mega Minion Fireball Zappies The Log
Mega Minion Zap Fireball Zappies
Mini P.E.K.K.A Zap Fireball Zappies The Log
Fireball Zap Mega Minion Mini P.E.K.K.A Zappies The Log
Mini P.E.K.K.A Zappies
Zap Fireball Mini P.E.K.K.A Zappies The Log
Fireball Mini P.E.K.K.A Zappies
Fireball Zap Mega Minion Zappies The Log
Zap The Log Ice Golem Mega Minion Fireball Zappies
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Ice Golem Fireball Zappies
Fireball Zap Ice Golem Mega Minion Mini P.E.K.K.A The Log
Zappies Zap Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Ice Golem Fireball Zappies The Log
Mini P.E.K.K.A Zappies
Fireball Zap Ice Golem Zappies
Mini P.E.K.K.A Ice Golem Mega Minion Fireball Zappies
Mini P.E.K.K.A Zappies
Zap Ice Golem Mega Minion Fireball Mini P.E.K.K.A Zappies The Log
Mega Minion Zappies
Mega Minion Mini P.E.K.K.A Zappies
Zap Fireball The Log
Mini P.E.K.K.A Ice Golem Fireball Zappies
Fireball Zappies
Zappies Zap Ice Golem Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Ice Golem Mega Minion Fireball Mini P.E.K.K.A Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball Zap The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball Zap The Log
Fireball Zap Ice Golem Mega Minion
The Log
Fireball The Log Zap Ice Golem
Fireball The Log Zap
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Ice Golem Fireball The Log
Fireball
Zap Ice Golem Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap Ice Golem The Log Fireball
Mega Minion
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Ice Golem Fireball
Zap Mega Minion Fireball Zappies
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball Zappies
Fireball The Log
Zap Fireball Zappies
Fireball Zap Mega Minion Zappies
The Log Fireball
Fireball Mega Minion Mini P.E.K.K.A
The Log Zap Ice Golem Fireball
Zap Fireball
Mega Minion
Zap Fireball Zappies The Log
Zap Fireball Zappies
Zap Fireball The Log

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