My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Zappies Giant Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Flying Machine Zappies Witch
Zap
Archers Mortar Flying Machine Zappies Witch
Barbarian Barrel
Archers Mortar Zappies Witch
The Log
Archers Zappies Witch
Earthquake
Archers Mortar Zappies Witch
Arrows
Archers Flying Machine Zappies Witch
Royal Delivery
Archers Flying Machine Zappies Witch Bowler
Fireball
Archers Mortar Flying Machine Zappies Witch Bowler
Poison
Archers Mortar Flying Machine Zappies Witch
Lightning
Mortar Witch Bowler
Rocket
Mortar Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mortar Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Mortar Flying Machine Zappies Giant Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Archers Mortar Flying Machine

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Archers Mortar Flying Machine Giant Witch Bowler
Archers
Giant Snowball Mortar Giant Bowler
Mortar
Giant Snowball Archers Flying Machine Zappies
Flying Machine
Giant Snowball Mortar Zappies Giant Bowler
Zappies
Mortar Flying Machine Giant Bowler
Giant
Giant Snowball Archers Flying Machine Zappies Witch Bowler
Witch
Giant Snowball Giant Bowler
Bowler
Giant Snowball Archers Flying Machine Zappies Giant Witch

Defense Synergies 0 15

Giant Snowball
Archers Mortar Flying Machine Zappies Witch Bowler
Archers
Giant Snowball Mortar Witch Bowler
Mortar
Giant Snowball Archers Flying Machine Zappies
Flying Machine
Giant Snowball Mortar Zappies Bowler
Zappies
Giant Snowball Mortar Flying Machine Bowler
Giant
Witch
Giant Snowball Archers Bowler
Bowler
Giant Snowball Archers Flying Machine Zappies Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Flying Machine Zappies
Mortar Flying Machine Zappies Witch
Mortar Witch Bowler Giant Snowball Archers Zappies
Witch Mortar Zappies Bowler
Bowler
Bowler Giant Snowball Archers Flying Machine Zappies
Giant Snowball Archers Mortar Flying Machine Zappies Witch
Bowler Flying Machine
Zappies Witch Mortar
Giant Snowball Archers Zappies Bowler
Archers Witch Giant Snowball Flying Machine Zappies Bowler
Giant Snowball Archers Flying Machine Zappies Witch
Mortar Bowler Giant Snowball Flying Machine Zappies Witch
Bowler Giant Snowball Mortar Zappies Witch
Mortar Zappies
Giant Snowball Mortar Zappies Bowler
Mortar Zappies Witch Bowler
Mortar Giant Snowball Archers Flying Machine Zappies Witch Bowler
Giant Snowball Mortar Witch Archers Flying Machine Zappies Bowler
Mortar Zappies
Bowler Giant Snowball Archers Flying Machine Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Zappies Witch Bowler
Giant Snowball Archers Mortar Flying Machine Bowler
Zappies Witch Bowler
Bowler Zappies
Zappies Witch Bowler
Giant Snowball Archers Flying Machine Zappies Witch
Archers Flying Machine Zappies Witch Bowler
Zappies
Giant Snowball Mortar Flying Machine Zappies Witch
Witch Zappies
Flying Machine Zappies Witch Bowler
Giant Snowball Bowler
Bowler Zappies Witch
Archers Flying Machine Zappies Witch Bowler
Zappies Witch Archers Mortar Flying Machine Bowler
Bowler Giant Snowball Archers Flying Machine Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine
Mortar Giant Snowball Flying Machine Bowler
Flying Machine
Flying Machine
Giant Snowball Mortar Bowler
Giant Snowball Flying Machine Witch
Archers Mortar Flying Machine Witch Bowler
Giant Snowball Flying Machine Bowler
Giant Snowball Mortar Flying Machine
Giant Snowball Bowler
Mortar Flying Machine Bowler
Giant Snowball Archers Flying Machine
Flying Machine Giant Snowball Mortar Bowler
Mortar Flying Machine
Giant Snowball Mortar Flying Machine
Giant Snowball Mortar Flying Machine Witch Bowler
Mortar Flying Machine Bowler
Giant Snowball Mortar
Giant Snowball Archers Mortar Flying Machine Bowler
Giant Snowball Mortar Flying Machine Witch Bowler
Bowler
Giant Snowball
Bowler
Giant Snowball Mortar Flying Machine
Giant Snowball Mortar Witch Bowler
Witch
Mortar Giant Snowball Flying Machine Witch Bowler
Giant Snowball Mortar Flying Machine Witch Bowler
Mortar
Giant Snowball Archers Flying Machine Witch
Giant Snowball Flying Machine Zappies Witch
Giant Snowball Bowler
Giant Snowball Mortar
Giant Snowball Zappies
Giant Snowball Bowler
Archers Flying Machine Zappies Witch
Giant Snowball Archers Flying Machine Zappies Witch
Flying Machine Bowler
Giant Snowball Mortar Flying Machine Bowler
Giant Snowball
Flying Machine
Giant Snowball Flying Machine Zappies Witch Bowler
Giant Snowball Flying Machine Zappies Witch
Giant Snowball Mortar Flying Machine Witch Bowler

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