My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Musketeer Flying Machine Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Recruits Flying Machine Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Royal Recruits Hog Rider
Giant Snowball
Royal Recruits Musketeer Flying Machine Hog Rider Baby Dragon
Zap
Flying Machine
Barbarian Barrel
Elite Barbarians Royal Recruits Musketeer
The Log
Elite Barbarians Royal Recruits Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Royal Recruits Flying Machine
Royal Delivery
Elite Barbarians Royal Recruits Musketeer Flying Machine Hog Rider Baby Dragon
Fireball
Elite Barbarians Musketeer Flying Machine Hog Rider Baby Dragon
Poison
Royal Recruits Musketeer Flying Machine
Lightning
Elite Barbarians Musketeer Baby Dragon
Rocket
Elite Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Musketeer Flying Machine Hog Rider Baby Dragon Elite Barbarians Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Musketeer Flying Machine Hog Rider

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Royal Recruits Musketeer Flying Machine Baby Dragon
Elite Barbarians
Zap Hog Rider
Royal Recruits
Zap Musketeer Flying Machine Hog Rider
Musketeer
Hog Rider Zap Royal Recruits Baby Dragon
Flying Machine
Zap Royal Recruits Hog Rider Baby Dragon
Hog Rider
Zap Musketeer Elite Barbarians Royal Recruits Flying Machine Rocket Baby Dragon
Rocket
Hog Rider
Baby Dragon
Zap Musketeer Flying Machine Hog Rider

Defense Synergies 0 7

Zap
Elite Barbarians Musketeer Flying Machine Baby Dragon
Elite Barbarians
Zap
Royal Recruits
Musketeer
Zap Flying Machine Baby Dragon
Flying Machine
Zap Musketeer Baby Dragon
Hog Rider
Rocket
Baby Dragon
Zap Musketeer Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Royal Recruits Musketeer Flying Machine Baby Dragon
Elite Barbarians Zap Royal Recruits Musketeer Flying Machine
Rocket Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Royal Recruits Rocket
Zap Musketeer Flying Machine Baby Dragon
Musketeer Rocket Zap Flying Machine Baby Dragon
Rocket Zap Royal Recruits Musketeer Flying Machine Baby Dragon
Elite Barbarians Royal Recruits Musketeer
Elite Barbarians Royal Recruits Musketeer
Zap Royal Recruits Musketeer Flying Machine Baby Dragon
Musketeer Zap Flying Machine Baby Dragon
Royal Recruits Zap Elite Barbarians Musketeer Flying Machine Rocket
Rocket Zap Royal Recruits Baby Dragon
Elite Barbarians Royal Recruits
Rocket Zap Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Musketeer
Zap Elite Barbarians Royal Recruits Musketeer Flying Machine Baby Dragon
Zap Baby Dragon Royal Recruits Musketeer Flying Machine
Elite Barbarians Royal Recruits Musketeer
Royal Recruits Elite Barbarians Musketeer Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Elite Barbarians
Zap Elite Barbarians Musketeer Flying Machine Rocket Baby Dragon
Royal Recruits Zap Elite Barbarians Musketeer Rocket
Royal Recruits Rocket Zap Elite Barbarians Musketeer
Royal Recruits Elite Barbarians Musketeer
Rocket Zap Musketeer Flying Machine Baby Dragon
Royal Recruits Rocket Elite Barbarians Musketeer Flying Machine
Elite Barbarians Royal Recruits
Zap Royal Recruits Rocket Elite Barbarians Flying Machine Baby Dragon
Royal Recruits Musketeer
Elite Barbarians Royal Recruits Musketeer Flying Machine
Royal Recruits Rocket Zap Elite Barbarians
Elite Barbarians Royal Recruits Rocket
Royal Recruits Musketeer Flying Machine Baby Dragon
Elite Barbarians Royal Recruits Zap Musketeer Flying Machine Rocket Baby Dragon
Zap Elite Barbarians Royal Recruits Musketeer Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Musketeer Flying Machine Rocket Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Rocket Flying Machine Baby Dragon
Royal Recruits Musketeer Flying Machine Rocket
Rocket Zap Baby Dragon
Zap Musketeer Flying Machine Rocket Baby Dragon
Musketeer Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap Flying Machine
Rocket Elite Barbarians Musketeer
Rocket Zap Royal Recruits Musketeer Flying Machine
Zap Musketeer Flying Machine Rocket Baby Dragon
Flying Machine Rocket Elite Barbarians Musketeer Baby Dragon
Musketeer Flying Machine Rocket Baby Dragon
Zap Elite Barbarians Musketeer Flying Machine Baby Dragon
Rocket Zap Musketeer Flying Machine Baby Dragon
Royal Recruits Musketeer Flying Machine Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Musketeer Flying Machine Baby Dragon
Rocket Zap Flying Machine Baby Dragon
Rocket Musketeer Baby Dragon
Rocket
Rocket Musketeer
Rocket Zap Royal Recruits Musketeer Flying Machine Baby Dragon
Zap Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Rocket Zap Musketeer Baby Dragon
Elite Barbarians Zap Musketeer Flying Machine Baby Dragon
Zap Rocket Musketeer Flying Machine
Elite Barbarians
Zap Musketeer Rocket
Zap Rocket
Rocket
Zap Royal Recruits Musketeer Flying Machine Rocket
Rocket Zap Musketeer Flying Machine Baby Dragon
Musketeer Flying Machine Rocket Baby Dragon
Zap Musketeer Flying Machine Baby Dragon
Rocket Zap
Elite Barbarians Royal Recruits Musketeer Flying Machine
Zap Elite Barbarians Royal Recruits Musketeer Flying Machine Rocket Baby Dragon
Zap Musketeer Flying Machine Rocket
Zap Royal Recruits Musketeer Flying Machine Rocket Baby Dragon

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