My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton Night Witch
Giant Snowball
Skeleton Army Clone Princess Night Witch
Zap
Skeleton Army Clone Princess Night Witch
Barbarian Barrel
Wizard Skeleton Army Clone Giant Skeleton Princess Night Witch
The Log
Skeleton Army Clone Giant Skeleton Princess
Earthquake
Skeleton Army Clone
Arrows
Skeleton Army Clone Princess Night Witch
Royal Delivery
Wizard Skeleton Army Clone Giant Skeleton Princess Night Witch
Fireball
Wizard Skeleton Army Clone Princess Night Witch
Poison
Wizard Skeleton Army Clone Princess Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado Giant Skeleton Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Clone Tornado Princess Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Clone Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Giant Skeleton Princess Night Witch
Wizard
Tornado Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Night Witch
Tornado
Zap Wizard Giant Skeleton Princess Night Witch
Giant Skeleton
Clone Zap Wizard Tornado Princess Night Witch
Princess
Zap Tornado Giant Skeleton
Night Witch
Clone Zap Tornado Giant Skeleton

Defense Synergies 1 12

Zap
Skeleton Army Tornado Giant Skeleton Princess Night Witch
Wizard
Tornado Skeleton Army Giant Skeleton
Skeleton Army
Zap Wizard Giant Skeleton Princess
Clone
Tornado
Wizard Zap Giant Skeleton Princess
Giant Skeleton
Zap Wizard Skeleton Army Tornado Princess
Princess
Zap Skeleton Army Tornado Giant Skeleton
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Zap Night Witch
Skeleton Army Tornado Giant Skeleton Night Witch
Skeleton Army Night Witch
Skeleton Army Tornado Giant Skeleton Princess
Skeleton Army Tornado Zap Night Witch
Tornado Zap Wizard Princess Night Witch
Zap Giant Skeleton
Skeleton Army Tornado Princess Night Witch
Skeleton Army Tornado Giant Skeleton Night Witch
Skeleton Army Zap Wizard Tornado Giant Skeleton Princess Night Witch
Zap Wizard Tornado Princess Night Witch
Skeleton Army Night Witch Zap Wizard Giant Skeleton
Wizard Skeleton Army Zap Tornado Princess Night Witch
Skeleton Army
Skeleton Army Tornado Zap
Wizard Skeleton Army Tornado Night Witch
Zap Wizard Skeleton Army Tornado Night Witch
Zap Wizard Tornado Giant Skeleton Princess
Tornado
Wizard Skeleton Army Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton
Zap Wizard
Skeleton Army Giant Skeleton Zap
Skeleton Army Giant Skeleton Zap Tornado Night Witch
Giant Skeleton Skeleton Army Night Witch
Wizard Zap Tornado Princess
Skeleton Army Giant Skeleton Night Witch
Giant Skeleton Skeleton Army
Zap Giant Skeleton Skeleton Army Tornado
Skeleton Army
Giant Skeleton
Skeleton Army Zap Tornado Giant Skeleton
Skeleton Army Giant Skeleton Wizard Night Witch
Wizard Skeleton Army Princess
Skeleton Army Zap Tornado Giant Skeleton Night Witch
Zap Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton
Zap Tornado Princess
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Zap Tornado Princess
Wizard Tornado Princess
Zap Wizard Tornado Princess
Zap Wizard Tornado
Tornado Night Witch
Zap Wizard Tornado Princess
Zap Wizard Tornado Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess
Tornado
Night Witch
Zap Wizard Princess
Zap Wizard Tornado Princess
Giant Skeleton Night Witch
Wizard Tornado Princess
Tornado
Zap
Zap Tornado Wizard Princess
Zap Wizard Tornado Princess
Zap Wizard Tornado Princess
Zap Tornado
Zap Wizard Tornado Princess Night Witch
Zap Wizard
Night Witch
Zap Wizard Night Witch
Zap Princess
Giant Skeleton
Wizard Princess
Zap Skeleton Army Princess Night Witch
Zap Wizard Tornado Princess
Wizard Princess
Zap Wizard Princess
Zap Tornado Giant Skeleton
Zap Tornado Giant Skeleton Princess
Zap Tornado Princess
Zap Tornado Giant Skeleton Princess

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