My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Witch
Zap
Witch Prince Sparky
Barbarian Barrel
Wizard Witch Sparky
The Log
Witch Prince Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Wizard Witch Prince P.E.K.K.A Sparky
Fireball
Wizard Witch Sparky
Poison
Wizard Witch Sparky
Lightning
Wizard Witch Prince Sparky
Rocket
Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Wizard Witch Prince Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Rage Wizard Witch

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince P.E.K.K.A Sparky Witch Mega Knight
Wizard
Rage Prince P.E.K.K.A Sparky Mega Knight
Rage
Witch Sparky Wizard Prince
Witch
Rage Zap Prince P.E.K.K.A Mega Knight
Prince
Zap Mega Knight Wizard Rage Witch
P.E.K.K.A
Zap Wizard Witch
Sparky
Zap Rage Wizard
Mega Knight
Prince Zap Wizard Witch

Defense Synergies 1 9

Zap
Mega Knight Witch Prince P.E.K.K.A Sparky
Wizard
Prince P.E.K.K.A Mega Knight
Rage
Witch
Zap Prince Mega Knight
Prince
Zap Wizard Witch
P.E.K.K.A
Zap Wizard
Sparky
Zap
Mega Knight
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
P.E.K.K.A Sparky Zap Witch Prince Mega Knight
Witch Prince P.E.K.K.A Sparky Mega Knight
Witch Prince P.E.K.K.A Sparky Mega Knight
Prince P.E.K.K.A Sparky Mega Knight
Zap Mega Knight
Zap Wizard Witch
Zap P.E.K.K.A Sparky Mega Knight
Witch P.E.K.K.A Sparky Prince
Prince Sparky Mega Knight
Witch Zap Wizard Mega Knight
Zap Wizard Witch
Prince P.E.K.K.A Sparky Mega Knight Zap Wizard Witch
Wizard Sparky Mega Knight Zap Witch Prince P.E.K.K.A
P.E.K.K.A Sparky Prince Mega Knight
Zap Prince P.E.K.K.A Sparky Mega Knight
Wizard Sparky Mega Knight Witch Prince P.E.K.K.A
Mega Knight Zap Wizard Witch Prince
Zap Wizard Witch Mega Knight
P.E.K.K.A Sparky Prince
Wizard Mega Knight Witch Prince P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch Prince P.E.K.K.A Sparky
Zap Wizard Prince Mega Knight
P.E.K.K.A Mega Knight Zap Witch Prince Sparky
Prince P.E.K.K.A Mega Knight Zap Sparky
P.E.K.K.A Witch Prince Sparky Mega Knight
Wizard Zap Witch
Prince P.E.K.K.A Sparky Witch
P.E.K.K.A Mega Knight Prince Sparky
Zap P.E.K.K.A Mega Knight Witch Prince Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Witch Prince Sparky
P.E.K.K.A Mega Knight Zap Prince
Prince P.E.K.K.A Mega Knight Wizard Witch Sparky
Wizard Witch Sparky Mega Knight
Witch Sparky Zap Prince P.E.K.K.A
Mega Knight Zap Wizard Witch P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap
Sparky
Prince Sparky
Wizard Zap Sparky Mega Knight
Wizard Zap Witch
Wizard Witch Sparky
Zap Wizard
Zap Wizard
Prince Sparky
Zap Wizard Prince Sparky
Zap Wizard
Sparky
Zap Prince Sparky
Zap Wizard Witch Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Zap Wizard Prince Sparky Mega Knight
Zap Wizard Witch Mega Knight
Prince Sparky Mega Knight
Wizard
Prince Sparky
Zap
Zap Wizard Witch Sparky Mega Knight
Witch
Zap Wizard Witch Sparky
Zap Wizard Witch Prince Sparky Mega Knight
Zap Sparky
Zap Wizard Witch Sparky
Zap Wizard Witch
Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
P.E.K.K.A Prince Sparky Mega Knight
Wizard Sparky
Zap Witch Prince
Zap Wizard Witch
Wizard Prince Sparky Mega Knight
Zap Wizard
Zap Sparky
Prince P.E.K.K.A Sparky Mega Knight
Zap Witch Sparky
Zap Witch
Zap Witch Prince Sparky Mega Knight

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