My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Sparky
Giant Snowball
Bats Goblin Gang Royal Recruits Lumberjack
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Royal Recruits Wizard Lumberjack Sparky
The Log
Goblin Gang Royal Recruits Lumberjack Sparky
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Royal Recruits
Royal Delivery
Bats Goblin Gang Royal Recruits Wizard Lumberjack Sparky
Fireball
Goblin Gang Wizard Lumberjack Sparky
Poison
Bats Goblin Gang Royal Recruits Wizard Sparky
Lightning
Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Freeze Lumberjack Wizard Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Freeze

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Recruits Lumberjack Sparky
Zap
Sparky Bats Royal Recruits Freeze Lumberjack
Goblin Gang
Royal Recruits Sparky
Royal Recruits
Bats Zap Goblin Gang Lumberjack
Wizard
Lumberjack Sparky
Freeze
Zap
Lumberjack
Bats Zap Royal Recruits Wizard Sparky
Sparky
Zap Bats Goblin Gang Wizard Lumberjack

Defense Synergies 0 15

Bats
Zap Royal Recruits Freeze Lumberjack Sparky
Zap
Bats Goblin Gang Lumberjack Sparky
Goblin Gang
Zap Royal Recruits Lumberjack Sparky
Royal Recruits
Bats Goblin Gang
Wizard
Freeze Lumberjack
Freeze
Bats Wizard Lumberjack Sparky
Lumberjack
Bats Zap Goblin Gang Wizard Freeze
Sparky
Bats Zap Goblin Gang Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Royal Recruits Wizard Sparky
Lumberjack Sparky Bats Zap Goblin Gang Royal Recruits
Goblin Gang Lumberjack Sparky Bats Royal Recruits Freeze
Royal Recruits Lumberjack Sparky Bats Goblin Gang
Royal Recruits Lumberjack Sparky
Goblin Gang Freeze Bats Zap Lumberjack
Bats Zap Goblin Gang Wizard Freeze
Zap Royal Recruits Sparky
Sparky Goblin Gang Royal Recruits Lumberjack
Goblin Gang Royal Recruits Lumberjack Sparky
Bats Goblin Gang Zap Royal Recruits Wizard Freeze Lumberjack
Bats Zap Goblin Gang Wizard
Royal Recruits Lumberjack Sparky Bats Zap Goblin Gang Wizard Freeze
Wizard Sparky Bats Zap Goblin Gang Royal Recruits Freeze Lumberjack
Royal Recruits Sparky Goblin Gang Lumberjack
Zap Goblin Gang Royal Recruits Freeze Lumberjack Sparky
Wizard Sparky Bats Goblin Gang Royal Recruits Lumberjack
Bats Zap Goblin Gang Royal Recruits Wizard Lumberjack
Zap Wizard Freeze Bats Royal Recruits Lumberjack
Sparky Royal Recruits Lumberjack
Goblin Gang Royal Recruits Wizard Bats Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Lumberjack Zap Sparky
Zap Goblin Gang Wizard Lumberjack
Goblin Gang Royal Recruits Lumberjack Bats Zap Sparky
Goblin Gang Royal Recruits Lumberjack Bats Zap Sparky
Royal Recruits Goblin Gang Lumberjack Sparky
Wizard Bats Zap Goblin Gang Freeze
Goblin Gang Royal Recruits Sparky Bats Lumberjack
Royal Recruits Lumberjack Sparky
Zap Royal Recruits Freeze Bats Sparky
Royal Recruits Goblin Gang Sparky
Bats Royal Recruits Lumberjack Sparky
Royal Recruits Zap
Royal Recruits Goblin Gang Wizard Lumberjack Sparky
Royal Recruits Wizard Sparky
Goblin Gang Royal Recruits Sparky Bats Zap Freeze Lumberjack
Bats Zap Royal Recruits Wizard Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Freeze Sparky
Zap
Sparky
Royal Recruits Freeze Sparky
Wizard Zap Sparky
Wizard Bats Zap Freeze
Wizard Sparky
Zap Wizard Freeze
Zap Wizard
Bats Goblin Gang Lumberjack Sparky
Zap Royal Recruits Wizard Sparky
Zap Wizard
Sparky
Freeze
Zap Sparky
Zap Wizard Sparky
Royal Recruits Wizard Sparky
Freeze Sparky
Bats Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap Royal Recruits
Zap Freeze Wizard Sparky
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Bats Zap Wizard Sparky
Zap Bats Wizard Freeze
Sparky
Zap Wizard Sparky
Zap Freeze Sparky
Sparky
Wizard Sparky
Zap Bats Goblin Gang Royal Recruits Freeze
Zap Wizard
Freeze
Goblin Gang Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
Royal Recruits Sparky
Zap Bats Goblin Gang Royal Recruits Freeze Sparky
Bats Zap
Zap Royal Recruits Freeze Sparky

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