My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Bandit Night Witch
Giant Snowball
Bats Clone Night Witch
Zap
Bats Clone Bandit Night Witch
Barbarian Barrel
Wizard Clone Giant Skeleton Bandit Night Witch
The Log
Clone Giant Skeleton Bandit
Earthquake
Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Wizard Clone Giant Skeleton Bandit Night Witch
Fireball
Wizard Clone Bandit Night Witch
Poison
Bats Wizard Clone Night Witch
Lightning
Wizard Bandit Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Tornado Giant Skeleton Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Clone Tornado Bandit Night Witch Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Clone Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Clone Bandit
Zap
Tornado Bats Giant Skeleton Bandit Night Witch
Wizard
Tornado Giant Skeleton Bandit
Clone
Giant Skeleton Night Witch Bats
Tornado
Zap Wizard Giant Skeleton Night Witch
Giant Skeleton
Bats Clone Zap Wizard Tornado Bandit Night Witch
Bandit
Bats Zap Wizard Giant Skeleton
Night Witch
Clone Zap Tornado Giant Skeleton

Defense Synergies 1 10

Bats
Zap Giant Skeleton Bandit
Zap
Bats Tornado Giant Skeleton Bandit Night Witch
Wizard
Tornado Giant Skeleton Bandit
Clone
Tornado
Wizard Zap Giant Skeleton
Giant Skeleton
Bats Zap Wizard Tornado
Bandit
Bats Zap Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Bandit Night Witch
Tornado Bats Giant Skeleton Bandit Night Witch
Night Witch Bats Bandit
Tornado Giant Skeleton
Tornado Bats Zap Bandit Night Witch
Bats Tornado Zap Wizard Night Witch
Zap Giant Skeleton Bandit
Tornado Night Witch
Tornado Giant Skeleton Bandit Night Witch
Bats Zap Wizard Tornado Giant Skeleton Bandit Night Witch
Bats Zap Wizard Tornado Night Witch
Night Witch Bats Zap Wizard Giant Skeleton Bandit
Wizard Bats Zap Tornado Night Witch
Bandit
Tornado Zap Bandit
Wizard Bats Tornado Night Witch
Bats Zap Wizard Tornado Bandit Night Witch
Zap Wizard Tornado Bats Giant Skeleton Bandit
Tornado
Wizard Bats Giant Skeleton Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton Bandit
Bandit Zap Wizard
Giant Skeleton Bandit Bats Zap
Giant Skeleton Bats Zap Tornado Bandit Night Witch
Giant Skeleton Bandit Night Witch
Wizard Bats Zap Tornado
Bats Giant Skeleton Bandit Night Witch
Giant Skeleton
Zap Giant Skeleton Bats Tornado Bandit
Bats Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Wizard Bandit Night Witch
Wizard
Bats Zap Tornado Giant Skeleton Night Witch
Bats Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Bandit
Zap Tornado Bandit
Giant Skeleton Bandit
Giant Skeleton
Wizard Zap
Wizard Bats Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado Bandit
Bats Tornado Night Witch
Zap Wizard Tornado Bandit
Zap Wizard Tornado
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Tornado
Bats Night Witch
Zap Wizard Bandit
Zap Wizard Tornado
Giant Skeleton Night Witch
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado Bandit
Zap Wizard Tornado Bandit
Zap Tornado Bandit
Bats Zap Wizard Tornado Night Witch
Zap Bats Wizard
Night Witch
Zap Wizard Bandit Night Witch
Zap
Giant Skeleton
Wizard
Zap Bats Bandit Night Witch
Zap Wizard Tornado
Wizard
Zap Wizard
Zap Tornado Giant Skeleton
Zap Bats Tornado Giant Skeleton
Bats Zap Tornado
Zap Tornado Giant Skeleton Bandit

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