My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch Lumberjack
Zap
Bats Witch
Barbarian Barrel
Witch Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Fireball
Witch Electro Wizard Lumberjack
Poison
Bats Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Mini P.E.K.K.A Electro Wizard Lumberjack Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Lumberjack
Zap
Fireball Electro Wizard Bats Mini P.E.K.K.A Witch Lumberjack
Fireball
Zap Electro Wizard
Mini P.E.K.K.A
Bats Zap Electro Wizard Lumberjack
Rocket
Witch
Zap Lumberjack
Electro Wizard
Zap Fireball Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Mini P.E.K.K.A Witch Electro Wizard

Defense Synergies 4 13

Bats
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Zap
Fireball Mini P.E.K.K.A Electro Wizard Bats Witch Lumberjack
Fireball
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Bats Fireball Witch
Rocket
Witch
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Bats Fireball Witch Lumberjack
Lumberjack
Bats Zap Fireball Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Witch Electro Wizard
Mini P.E.K.K.A Rocket Witch Lumberjack Bats Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Bats Electro Wizard
Fireball Mini P.E.K.K.A Rocket Lumberjack
Fireball Bats Zap Electro Wizard Lumberjack
Bats Rocket Electro Wizard Zap Fireball Witch
Rocket Zap Fireball Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Witch Electro Wizard Zap Fireball Lumberjack
Bats Zap Fireball Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Bats Zap Fireball Rocket Witch Electro Wizard
Fireball Rocket Bats Zap Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Zap Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Fireball Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Fireball Bats Zap Witch Electro Wizard Lumberjack
Zap Witch Bats Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Fireball Mini P.E.K.K.A Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Rocket Lumberjack
Lumberjack Bats Zap Mini P.E.K.K.A Rocket Witch Electro Wizard
Mini P.E.K.K.A Rocket Lumberjack Bats Zap Fireball Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Fireball Rocket Bats Zap Witch Electro Wizard
Mini P.E.K.K.A Rocket Bats Fireball Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Rocket Electro Wizard Bats Fireball Mini P.E.K.K.A Witch
Witch
Bats Mini P.E.K.K.A Witch Lumberjack
Rocket Zap Fireball Electro Wizard
Mini P.E.K.K.A Rocket Fireball Witch Lumberjack
Fireball Witch
Witch Electro Wizard Bats Zap Fireball Mini P.E.K.K.A Rocket Lumberjack
Bats Zap Fireball Mini P.E.K.K.A Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap Electro Wizard
Rocket Fireball
Fireball Rocket
Fireball Rocket Zap
Fireball Bats Zap Rocket Witch
Witch
Fireball Zap
Fireball Zap
Rocket Bats Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Rocket Zap Fireball Electro Wizard
Fireball Zap Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball
Rocket Zap Fireball Witch
Fireball Rocket
Fireball Rocket
Bats Mini P.E.K.K.A Rocket
Rocket Zap Fireball Mini P.E.K.K.A Electro Wizard
Rocket Zap Fireball Witch
Rocket Fireball
Rocket Fireball
Rocket
Rocket Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch
Fireball Rocket Zap
Bats Zap Fireball Witch Electro Wizard
Zap Rocket Electro Wizard Bats Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball Rocket
Zap Rocket Fireball Electro Wizard
Rocket Fireball
Zap Electro Wizard Bats Fireball Rocket Witch
Fireball Rocket Zap Witch Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Rocket Electro Wizard Lumberjack
Zap Fireball
Rocket Zap Fireball
Zap Bats Fireball Rocket Witch Electro Wizard
Bats Zap Fireball Rocket Witch Electro Wizard
Zap Fireball Rocket Witch Electro Wizard

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