My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Prince Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Prince Bandit
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram Prince Bandit
Barbarian Barrel
Valkyrie Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Prince Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Battle Ram Prince Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Valkyrie Battle Ram Prince Bandit Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Bandit Valkyrie Battle Ram Electro Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Royal Ghost Bandit

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Battle Ram Prince Bandit
Zap
Battle Ram Prince Electro Wizard Bats Valkyrie Royal Ghost Bandit
Valkyrie
Bats Prince Zap Battle Ram Royal Ghost Bandit Electro Wizard
Battle Ram
Zap Bandit Bats Valkyrie Royal Ghost Electro Wizard
Prince
Zap Valkyrie Bats Royal Ghost Electro Wizard
Royal Ghost
Zap Valkyrie Battle Ram Prince Bandit Electro Wizard
Bandit
Battle Ram Bats Zap Valkyrie Royal Ghost Electro Wizard
Electro Wizard
Zap Valkyrie Battle Ram Prince Royal Ghost Bandit

Defense Synergies 1 15

Bats
Zap Valkyrie Prince Bandit Electro Wizard
Zap
Electro Wizard Bats Valkyrie Prince Royal Ghost Bandit
Valkyrie
Bats Zap Prince Bandit Electro Wizard
Battle Ram
Prince
Bats Zap Valkyrie Electro Wizard
Royal Ghost
Zap Electro Wizard
Bandit
Bats Zap Valkyrie Electro Wizard
Electro Wizard
Zap Bats Valkyrie Prince Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Bats Zap Valkyrie Prince Bandit Electro Wizard
Prince Bats Valkyrie Bandit Electro Wizard
Prince Bats Valkyrie Bandit Electro Wizard
Valkyrie Prince
Bats Zap Valkyrie Royal Ghost Bandit Electro Wizard
Bats Electro Wizard Zap
Zap Valkyrie Bandit Electro Wizard
Prince
Valkyrie Prince Royal Ghost Bandit Electro Wizard
Bats Valkyrie Electro Wizard Zap Royal Ghost Bandit
Bats Zap Electro Wizard
Prince Bats Zap Valkyrie Bandit Electro Wizard
Valkyrie Bats Zap Prince Royal Ghost Electro Wizard
Prince Bandit Electro Wizard
Zap Prince Bandit Electro Wizard
Bats Valkyrie Prince Electro Wizard
Bats Zap Valkyrie Prince Royal Ghost Bandit Electro Wizard
Zap Valkyrie Bats Royal Ghost Bandit Electro Wizard
Prince Electro Wizard
Valkyrie Royal Ghost Bats Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Prince Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Prince Royal Ghost
Bandit Bats Zap Valkyrie Prince Electro Wizard
Valkyrie Prince Bats Zap Bandit Electro Wizard
Valkyrie Prince Bandit
Bats Zap Electro Wizard
Prince Bats Valkyrie Bandit Electro Wizard
Valkyrie Prince
Zap Electro Wizard Bats Valkyrie Prince Bandit
Bats Valkyrie Prince
Zap Valkyrie Prince Electro Wizard
Prince Valkyrie Bandit
Valkyrie
Electro Wizard Bats Zap Valkyrie Prince
Bats Valkyrie Zap Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Royal Ghost Bandit
Zap Royal Ghost Bandit Electro Wizard
Bandit
Valkyrie Prince
Zap Valkyrie
Bats Zap
Zap
Zap Bandit
Bats Prince Electro Wizard
Zap Valkyrie Prince Bandit Electro Wizard
Zap
Bandit
Bandit
Zap Prince
Zap Bandit
Bandit
Bats
Zap Prince Bandit Electro Wizard
Zap Valkyrie
Prince
Prince
Zap
Zap Valkyrie
Zap Royal Ghost Bandit Electro Wizard
Zap Prince Bandit
Zap Bandit
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Bandit
Zap Electro Wizard
Prince
Zap Electro Wizard Bats Prince Bandit
Zap Electro Wizard
Valkyrie Prince Electro Wizard
Zap
Zap
Prince
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Prince Royal Ghost Bandit Electro Wizard

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