My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Baby Dragon
Zap
Bats
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Mini P.E.K.K.A Valkyrie

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Bats Zap Valkyrie Baby Dragon Lightning Electro Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Zap Electro Wizard Bats Valkyrie Baby Dragon
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Valkyrie Baby Dragon

Defense Synergies 3 16

Bats
Zap Mini P.E.K.K.A Valkyrie Baby Dragon P.E.K.K.A Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Valkyrie Baby Dragon P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Bats Valkyrie Baby Dragon
Valkyrie
Bats Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard
Baby Dragon
Bats Zap Mini P.E.K.K.A Valkyrie P.E.K.K.A
Lightning
P.E.K.K.A
Bats Zap Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie Electro Wizard
Lightning Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Zap Valkyrie Baby Dragon Electro Wizard
Bats Lightning Electro Wizard Zap Baby Dragon
Lightning Zap Valkyrie Baby Dragon P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Baby Dragon
Bats Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Valkyrie Lightning Electro Wizard
Valkyrie Bats Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A Lightning P.E.K.K.A Electro Wizard
Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A Electro Wizard
Bats Zap Valkyrie Baby Dragon Electro Wizard
Zap Valkyrie Baby Dragon Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Valkyrie Bats Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie Baby Dragon Lightning
P.E.K.K.A Bats Zap Mini P.E.K.K.A Valkyrie Lightning Electro Wizard
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Bats Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Valkyrie Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Zap Lightning P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Lightning P.E.K.K.A Valkyrie
Valkyrie Baby Dragon
Electro Wizard Bats Zap Mini P.E.K.K.A Valkyrie Baby Dragon Lightning P.E.K.K.A
Bats Valkyrie Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Lightning Baby Dragon
Lightning Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Lightning
Zap Lightning
Lightning Bats Mini P.E.K.K.A Electro Wizard
Lightning Zap Valkyrie Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Bats Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Lightning Zap Valkyrie Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Valkyrie Baby Dragon
Zap Baby Dragon Lightning Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Bats Zap Baby Dragon Electro Wizard
Zap Lightning Electro Wizard Bats
Lightning Mini P.E.K.K.A
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Bats
Lightning Zap Baby Dragon Electro Wizard
Lightning Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap
P.E.K.K.A
Zap Bats Baby Dragon Lightning Electro Wizard
Bats Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard

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