My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers P.E.K.K.A Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Bandit
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers Bandit
Barbarian Barrel
Wall Breakers Bandit Magic Archer
The Log
Wall Breakers Bandit
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Wall Breakers P.E.K.K.A Bandit Magic Archer
Fireball
Wall Breakers Bandit Magic Archer
Poison
Bats Magic Archer
Lightning
Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Wall Breakers Tornado Bandit Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Barbarian Barrel Wall Breakers

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Barbarian Barrel Wall Breakers P.E.K.K.A Bandit
Zap
Tornado P.E.K.K.A Bats Barbarian Barrel Wall Breakers Bandit Magic Archer
Barbarian Barrel
Bats Zap Wall Breakers Tornado P.E.K.K.A Bandit
Wall Breakers
Bats Zap Barbarian Barrel
Tornado
Zap P.E.K.K.A Magic Archer Barbarian Barrel
P.E.K.K.A
Zap Tornado Magic Archer Bats Barbarian Barrel
Bandit
Bats Zap Barbarian Barrel Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap Bandit

Defense Synergies 2 14

Bats
Zap Barbarian Barrel P.E.K.K.A Bandit
Zap
Bats Barbarian Barrel Tornado P.E.K.K.A Bandit Magic Archer
Barbarian Barrel
Bats Zap Tornado P.E.K.K.A Bandit Magic Archer
Wall Breakers
Tornado
P.E.K.K.A Magic Archer Zap Barbarian Barrel
P.E.K.K.A
Tornado Bats Zap Barbarian Barrel
Bandit
Bats Zap Barbarian Barrel Magic Archer
Magic Archer
Tornado Zap Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Magic Archer
P.E.K.K.A Bats Zap Bandit
Tornado P.E.K.K.A Bats Bandit
P.E.K.K.A Bats Bandit
Barbarian Barrel Tornado P.E.K.K.A
Barbarian Barrel Tornado Bats Zap Bandit Magic Archer
Bats Tornado Zap Magic Archer
Zap Barbarian Barrel P.E.K.K.A Bandit Magic Archer
P.E.K.K.A Tornado
Tornado Barbarian Barrel Bandit
Bats Zap Barbarian Barrel Tornado Bandit Magic Archer
Bats Zap Tornado Magic Archer
P.E.K.K.A Bats Zap Bandit
Bats Zap Barbarian Barrel Tornado P.E.K.K.A Magic Archer
P.E.K.K.A Bandit
Tornado Zap P.E.K.K.A Bandit
Bats Tornado P.E.K.K.A
Bats Zap Barbarian Barrel Tornado Bandit Magic Archer
Zap Barbarian Barrel Tornado Bats Bandit Magic Archer
P.E.K.K.A Tornado
Bats Barbarian Barrel P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Barbarian Barrel P.E.K.K.A Bandit
Bandit Zap Barbarian Barrel Magic Archer
P.E.K.K.A Bandit Bats Zap
P.E.K.K.A Bats Zap Barbarian Barrel Tornado Bandit
P.E.K.K.A Bandit
Bats Zap Tornado Magic Archer
P.E.K.K.A Bats Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Barbarian Barrel Tornado Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Tornado
P.E.K.K.A Bandit
Magic Archer
Bats Zap Barbarian Barrel Tornado P.E.K.K.A Magic Archer
Bats Zap Barbarian Barrel P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Bandit
Zap Barbarian Barrel Tornado Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel
Zap Barbarian Barrel Magic Archer
Bats Zap Tornado Magic Archer
Tornado Magic Archer
Zap Barbarian Barrel Tornado Magic Archer
Zap Tornado Bandit
Bats Tornado
Zap Barbarian Barrel Tornado Bandit Magic Archer
Zap Tornado Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Zap Barbarian Barrel Magic Archer
Zap Barbarian Barrel Bandit Magic Archer
Magic Archer Barbarian Barrel Bandit
Barbarian Barrel Tornado
Bats
Zap Barbarian Barrel Bandit Magic Archer
Zap Barbarian Barrel Tornado Magic Archer
Magic Archer
Tornado
Tornado
Zap Barbarian Barrel
Zap Tornado Barbarian Barrel Magic Archer
Zap Barbarian Barrel Tornado Bandit Magic Archer
Zap Tornado Bandit Magic Archer
Zap Barbarian Barrel Tornado Bandit Magic Archer
Bats Zap Tornado Magic Archer
Zap Bats
Zap Bandit Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Bats Barbarian Barrel Bandit Magic Archer
Zap Tornado Magic Archer
Barbarian Barrel
Magic Archer
Zap Magic Archer
Zap Tornado
P.E.K.K.A
Zap Bats Tornado Magic Archer
Bats Zap Tornado Magic Archer
Zap Barbarian Barrel Tornado Bandit Magic Archer

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