My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Tombstone Ram Rider
Zap
Tombstone Ram Rider
Barbarian Barrel
Tombstone Valkyrie Wizard Electro Wizard
The Log
Tombstone Ram Rider
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Valkyrie Wizard P.E.K.K.A Electro Wizard Ram Rider
Fireball
Tombstone Wizard Electro Wizard Ram Rider
Poison
Tombstone Wizard Electro Wizard
Lightning
Tombstone Valkyrie Wizard Electro Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Valkyrie Electro Wizard Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tombstone Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Ram Rider Valkyrie The Log
Tombstone
Valkyrie
Zap Wizard P.E.K.K.A Electro Wizard Ram Rider
Wizard
Valkyrie P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard The Log Ram Rider
The Log
Zap P.E.K.K.A Ram Rider
Electro Wizard
Zap P.E.K.K.A Valkyrie Ram Rider
Ram Rider
Zap Valkyrie Wizard P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 19

Zap
Electro Wizard Tombstone Valkyrie P.E.K.K.A The Log Ram Rider
Tombstone
Zap Wizard Electro Wizard Ram Rider
Valkyrie
Zap Wizard P.E.K.K.A The Log Electro Wizard
Wizard
Tombstone Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Zap Valkyrie Wizard Electro Wizard
The Log
P.E.K.K.A Zap Valkyrie Wizard Electro Wizard Ram Rider
Electro Wizard
Zap Tombstone Valkyrie Wizard P.E.K.K.A The Log Ram Rider
Ram Rider
Zap Tombstone The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie Wizard The Log Electro Wizard Ram Rider
P.E.K.K.A Zap Tombstone Valkyrie The Log Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Tombstone Valkyrie Electro Wizard
P.E.K.K.A Tombstone Valkyrie Electro Wizard Ram Rider
Tombstone Valkyrie P.E.K.K.A The Log
The Log Zap Valkyrie Electro Wizard
Electro Wizard Ram Rider Zap Tombstone Wizard
Zap Valkyrie P.E.K.K.A The Log Electro Wizard Ram Rider
P.E.K.K.A Tombstone
Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Tombstone Wizard The Log Ram Rider
Zap Wizard Electro Wizard Ram Rider
Tombstone P.E.K.K.A Zap Valkyrie Wizard The Log Electro Wizard Ram Rider
Valkyrie Wizard Zap Tombstone P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Electro Wizard Ram Rider
Zap P.E.K.K.A The Log Electro Wizard Ram Rider
Wizard Tombstone Valkyrie P.E.K.K.A Electro Wizard
Tombstone Zap Valkyrie Wizard The Log Electro Wizard Ram Rider
Zap Valkyrie Wizard The Log Tombstone Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Valkyrie Wizard P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Zap Valkyrie Wizard The Log
Tombstone P.E.K.K.A Zap Valkyrie The Log Electro Wizard Ram Rider
Valkyrie P.E.K.K.A Zap The Log Electro Wizard Ram Rider
P.E.K.K.A Tombstone Valkyrie Ram Rider
Wizard Zap Electro Wizard Ram Rider
P.E.K.K.A Tombstone Valkyrie Electro Wizard Ram Rider
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Tombstone Valkyrie The Log
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Valkyrie
P.E.K.K.A Zap Valkyrie The Log Electro Wizard
P.E.K.K.A Tombstone Valkyrie Wizard Ram Rider
Wizard Valkyrie
Tombstone Electro Wizard Zap Valkyrie P.E.K.K.A The Log
Valkyrie Zap Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Electro Wizard Ram Rider
The Log
Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Zap Ram Rider
Wizard The Log
The Log Zap Wizard Ram Rider
The Log Zap Wizard Ram Rider
Electro Wizard
Zap Valkyrie Wizard The Log Electro Wizard Ram Rider
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log Electro Wizard
Zap Valkyrie Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Valkyrie Wizard
The Log Zap Wizard Electro Wizard Ram Rider
Zap Wizard The Log Ram Rider
Zap The Log
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Tombstone
Zap Wizard Electro Wizard Ram Rider
The Log
Valkyrie Wizard Electro Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap The Log Electro Wizard
Zap Electro Wizard
Zap The Log Electro Wizard

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