My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Baby Dragon Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon Princess
Zap
Guards Princess
Barbarian Barrel
Tesla Valkyrie Wizard Guards Princess
The Log
Guards Princess
Earthquake
Tesla Guards
Arrows
Guards Princess
Royal Delivery
Valkyrie Wizard Guards Baby Dragon Princess
Fireball
Tesla Wizard Baby Dragon Princess
Poison
Wizard Guards Princess
Lightning
Tesla Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Princess Tesla Valkyrie Baby Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Princess Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Guards Baby Dragon Princess Mega Knight
Tesla
Valkyrie
Zap Wizard Baby Dragon
Wizard
Valkyrie Mega Knight
Guards
Zap
Baby Dragon
Zap Valkyrie Mega Knight
Princess
Zap Mega Knight
Mega Knight
Zap Wizard Baby Dragon Princess

Defense Synergies 1 19

Zap
Mega Knight Tesla Valkyrie Guards Baby Dragon Princess
Tesla
Zap Valkyrie Wizard Guards Baby Dragon Princess
Valkyrie
Zap Tesla Wizard Baby Dragon Princess
Wizard
Tesla Valkyrie Guards Mega Knight
Guards
Zap Tesla Wizard Baby Dragon Princess
Baby Dragon
Zap Tesla Valkyrie Guards Mega Knight
Princess
Zap Tesla Valkyrie Guards Mega Knight
Mega Knight
Zap Wizard Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard Baby Dragon
Zap Tesla Valkyrie Mega Knight
Tesla Mega Knight Valkyrie
Tesla Valkyrie Guards Mega Knight
Valkyrie Princess Mega Knight
Zap Tesla Valkyrie Guards Baby Dragon Mega Knight
Tesla Zap Wizard Baby Dragon Princess
Zap Tesla Valkyrie Baby Dragon Mega Knight
Tesla Princess
Guards Tesla Valkyrie Mega Knight
Valkyrie Guards Zap Tesla Wizard Baby Dragon Princess Mega Knight
Tesla Zap Wizard Baby Dragon Princess
Tesla Mega Knight Zap Valkyrie Wizard Guards
Valkyrie Wizard Mega Knight Zap Tesla Guards Baby Dragon Princess
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Wizard Mega Knight Valkyrie
Tesla Mega Knight Zap Valkyrie Wizard Guards Baby Dragon
Zap Valkyrie Wizard Baby Dragon Tesla Guards Princess Mega Knight
Tesla
Valkyrie Wizard Mega Knight Tesla Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Tesla
Zap Tesla Valkyrie Wizard Baby Dragon Mega Knight
Guards Mega Knight Zap Valkyrie
Valkyrie Guards Mega Knight Zap Tesla
Tesla Valkyrie Guards Mega Knight
Wizard Zap Tesla Baby Dragon Princess
Guards Tesla Valkyrie
Mega Knight Tesla Valkyrie
Zap Mega Knight Valkyrie Baby Dragon
Tesla Guards
Mega Knight Tesla Valkyrie Guards
Mega Knight Zap Valkyrie Guards
Mega Knight Tesla Valkyrie Wizard Guards
Wizard Tesla Valkyrie Baby Dragon Princess Mega Knight
Tesla Guards Zap Valkyrie Baby Dragon
Valkyrie Mega Knight Zap Tesla Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards Baby Dragon
Zap Baby Dragon Princess
Baby Dragon
Valkyrie Guards
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Baby Dragon Princess
Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess
Zap Wizard
Guards
Zap Valkyrie Wizard Princess
Zap Wizard Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Zap Baby Dragon
Zap Wizard Baby Dragon Princess
Wizard Baby Dragon Princess Mega Knight
Zap Wizard Baby Dragon Princess Mega Knight
Zap Valkyrie Wizard Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Wizard Princess
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Princess Mega Knight
Zap Wizard Baby Dragon Princess
Zap Wizard Baby Dragon Princess Mega Knight
Zap Baby Dragon
Zap Wizard Baby Dragon Princess
Zap Wizard Guards
Zap Wizard Mega Knight
Zap Princess
Mega Knight
Wizard Princess
Zap Guards Princess
Zap Wizard Baby Dragon Princess
Valkyrie Wizard Baby Dragon Princess Mega Knight
Zap Wizard Baby Dragon Princess
Zap
Mega Knight
Zap Guards Baby Dragon Princess
Zap Princess
Zap Baby Dragon Princess Mega Knight

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