My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Tesla Wizard Witch Magic Archer
The Log
Royal Giant Mini P.E.K.K.A Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Magic Archer
Fireball
Tesla Wizard Witch Magic Archer
Poison
Wizard Witch Magic Archer
Lightning
Tesla Mini P.E.K.K.A Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Tesla Mini P.E.K.K.A Magic Archer Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Tesla Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Mini P.E.K.K.A Witch Magic Archer
Tesla
Royal Giant
Zap Wizard Witch Magic Archer
Mini P.E.K.K.A
Zap Wizard Rage Magic Archer
Wizard
Royal Giant Mini P.E.K.K.A Rage
Rage
Witch Mini P.E.K.K.A Wizard
Witch
Rage Zap Royal Giant
Magic Archer
Zap Royal Giant Mini P.E.K.K.A

Defense Synergies 1 9

Zap
Mini P.E.K.K.A Tesla Witch Magic Archer
Tesla
Zap Mini P.E.K.K.A Wizard Magic Archer
Royal Giant
Mini P.E.K.K.A
Zap Tesla Wizard Witch Magic Archer
Wizard
Tesla Mini P.E.K.K.A
Rage
Witch
Zap Mini P.E.K.K.A
Magic Archer
Zap Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Magic Archer
Mini P.E.K.K.A Zap Tesla Witch
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Tesla Magic Archer
Tesla Zap Wizard Witch Magic Archer
Zap Tesla Magic Archer
Tesla Mini P.E.K.K.A Witch
Tesla Mini P.E.K.K.A
Witch Zap Tesla Wizard Magic Archer
Tesla Zap Wizard Witch Magic Archer
Tesla Mini P.E.K.K.A Zap Wizard Witch
Wizard Zap Tesla Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A
Tesla Wizard Mini P.E.K.K.A Witch
Tesla Zap Wizard Witch Magic Archer
Zap Wizard Witch Tesla Magic Archer
Mini P.E.K.K.A Tesla
Wizard Tesla Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Witch
Zap Tesla Mini P.E.K.K.A Wizard Magic Archer
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Tesla
Tesla Mini P.E.K.K.A Witch
Wizard Zap Tesla Witch Magic Archer
Mini P.E.K.K.A Tesla Witch
Mini P.E.K.K.A Tesla
Zap Mini P.E.K.K.A Witch Magic Archer
Witch Tesla
Tesla Mini P.E.K.K.A Witch
Zap
Mini P.E.K.K.A Tesla Wizard Witch
Wizard Tesla Witch Magic Archer
Tesla Witch Zap Mini P.E.K.K.A Magic Archer
Zap Tesla Mini P.E.K.K.A Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Magic Archer
Magic Archer
Wizard Zap Magic Archer
Wizard Zap Witch Magic Archer
Wizard Witch Magic Archer
Zap Wizard Magic Archer
Zap Wizard
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Wizard Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Zap Wizard Witch Magic Archer
Magic Archer Wizard
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard Magic Archer
Zap Wizard Witch Magic Archer
Magic Archer
Wizard
Zap
Zap Wizard Witch Magic Archer
Witch
Zap Wizard Witch Magic Archer
Zap Wizard Witch Magic Archer
Zap Magic Archer
Zap Wizard Witch Magic Archer
Zap Wizard Witch
Mini P.E.K.K.A
Zap Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Witch Magic Archer
Zap Wizard Witch Magic Archer
Mini P.E.K.K.A Wizard Magic Archer
Zap Wizard Magic Archer
Zap
Zap Witch Magic Archer
Zap Witch Magic Archer
Zap Witch Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: