My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Giant Dark Prince Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Dark Prince Bandit
Giant Snowball
Bats Minion Horde Witch
Zap
Bats Minion Horde Royal Giant Dark Prince Witch Bandit
Barbarian Barrel
Tesla Dark Prince Witch Bandit
The Log
Royal Giant Dark Prince Witch Bandit
Earthquake
Tesla Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Dark Prince Witch Bandit
Fireball
Tesla Minion Horde Witch Bandit
Poison
Bats Minion Horde Witch
Lightning
Tesla Dark Prince Witch Bandit
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Tesla Dark Prince Minion Horde Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Tesla

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Dark Prince Bandit
Zap
Bats Minion Horde Royal Giant Dark Prince Witch Bandit
Tesla
Minion Horde
Zap Royal Giant Dark Prince
Royal Giant
Bats Zap Minion Horde Dark Prince Witch Bandit
Dark Prince
Bats Zap Minion Horde Royal Giant Witch Bandit
Witch
Zap Royal Giant Dark Prince Bandit
Bandit
Bats Zap Royal Giant Dark Prince Witch

Defense Synergies 0 13

Bats
Zap Tesla Dark Prince Bandit
Zap
Bats Tesla Minion Horde Dark Prince Witch Bandit
Tesla
Bats Zap Dark Prince
Minion Horde
Zap
Royal Giant
Dark Prince
Bats Zap Tesla Witch Bandit
Witch
Zap Dark Prince Bandit
Bandit
Bats Zap Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde
Minion Horde Bats Zap Tesla Dark Prince Witch Bandit
Tesla Minion Horde Witch Bats Dark Prince Bandit
Tesla Minion Horde Witch Bats Dark Prince Bandit
Dark Prince
Bats Zap Tesla Dark Prince Bandit
Bats Tesla Minion Horde Zap Witch
Zap Tesla Bandit
Tesla Minion Horde Witch
Tesla Minion Horde Dark Prince Bandit
Bats Minion Horde Witch Zap Tesla Dark Prince Bandit
Tesla Minion Horde Bats Zap Witch
Tesla Minion Horde Bats Zap Dark Prince Witch Bandit
Bats Zap Tesla Minion Horde Dark Prince Witch
Tesla Minion Horde Bandit
Minion Horde Zap Tesla Bandit
Tesla Minion Horde Bats Dark Prince Witch
Tesla Bats Zap Minion Horde Dark Prince Witch Bandit
Zap Witch Bats Tesla Dark Prince Bandit
Tesla
Dark Prince Bats Tesla Minion Horde Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince Witch Bandit
Bandit Zap Tesla
Bandit Bats Zap Minion Horde Dark Prince Witch
Dark Prince Bats Zap Tesla Minion Horde Bandit
Tesla Minion Horde Dark Prince Witch Bandit
Bats Zap Tesla Minion Horde Witch
Dark Prince Bats Tesla Minion Horde Witch Bandit
Tesla Minion Horde Dark Prince
Zap Minion Horde Bats Dark Prince Witch Bandit
Witch Tesla Minion Horde
Bats Tesla Minion Horde Dark Prince Witch
Zap Dark Prince
Dark Prince Tesla Minion Horde Witch Bandit
Tesla Minion Horde Witch
Tesla Witch Bats Zap Minion Horde Dark Prince
Bats Zap Tesla Minion Horde Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Dark Prince
Zap Minion Horde Dark Prince
Bats Zap Minion Horde Witch
Minion Horde Witch
Zap
Zap Bandit
Bats Minion Horde
Zap Minion Horde Dark Prince Bandit
Zap
Bandit
Minion Horde Bandit
Zap
Zap Minion Horde Witch Bandit
Minion Horde Bandit
Bats Minion Horde
Zap Dark Prince Bandit
Zap Witch
Minion Horde
Zap Minion Horde
Zap Dark Prince Witch
Minion Horde Witch
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Bats Zap Minion Horde Witch
Zap Bats Minion Horde Witch
Minion Horde
Zap Minion Horde Bandit
Zap Minion Horde
Minion Horde
Zap Minion Horde Bats Dark Prince Witch Bandit
Zap Witch
Minion Horde Dark Prince
Zap
Zap
Minion Horde Dark Prince
Zap Bats Minion Horde Witch
Bats Zap Witch
Zap Dark Prince Witch Bandit

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