My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Tesla Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Hog Rider Wizard Skeleton Army P.E.K.K.A
Fireball
Tesla Minion Horde Hog Rider Wizard Skeleton Army
Poison
Minion Horde Wizard Skeleton Army
Lightning
Tesla Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Tesla Hog Rider Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Minion Horde
Tesla
Minion Horde
Rage Zap Hog Rider
Hog Rider
Zap Rage Minion Horde Wizard
Wizard
Hog Rider Rage P.E.K.K.A
Rage
Minion Horde Hog Rider Wizard
Skeleton Army
P.E.K.K.A
Zap Wizard

Defense Synergies 0 8

Zap
Tesla Minion Horde Skeleton Army P.E.K.K.A
Tesla
Zap Wizard Skeleton Army
Minion Horde
Zap
Hog Rider
Wizard
Tesla Skeleton Army P.E.K.K.A
Rage
Skeleton Army
Zap Tesla Wizard
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Wizard
Minion Horde Skeleton Army P.E.K.K.A Zap Tesla
Tesla Minion Horde Skeleton Army P.E.K.K.A
Tesla Minion Horde Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap Tesla
Tesla Minion Horde Zap Wizard
Zap Tesla P.E.K.K.A
Tesla Minion Horde P.E.K.K.A Skeleton Army
Skeleton Army Tesla Minion Horde
Minion Horde Skeleton Army Zap Tesla Wizard
Tesla Minion Horde Zap Wizard
Tesla Minion Horde Skeleton Army P.E.K.K.A Zap Wizard
Wizard Skeleton Army Zap Tesla Minion Horde P.E.K.K.A
Skeleton Army P.E.K.K.A Tesla Minion Horde
Minion Horde Skeleton Army Zap Tesla P.E.K.K.A
Tesla Minion Horde Wizard Skeleton Army P.E.K.K.A
Tesla Zap Minion Horde Wizard Skeleton Army
Zap Wizard Tesla
P.E.K.K.A Tesla
Wizard Skeleton Army Tesla Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla P.E.K.K.A
Zap Tesla Wizard
Skeleton Army P.E.K.K.A Zap Minion Horde
Skeleton Army P.E.K.K.A Zap Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Skeleton Army
Wizard Zap Tesla Minion Horde
Skeleton Army P.E.K.K.A Tesla Minion Horde
P.E.K.K.A Tesla Minion Horde Skeleton Army
Zap Minion Horde P.E.K.K.A Skeleton Army
P.E.K.K.A Tesla Minion Horde Skeleton Army
P.E.K.K.A Tesla Minion Horde
Skeleton Army P.E.K.K.A Zap
Skeleton Army P.E.K.K.A Tesla Minion Horde Wizard
Wizard Tesla Minion Horde Skeleton Army
Tesla Skeleton Army Zap Minion Horde P.E.K.K.A
Zap Tesla Minion Horde Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Wizard Zap Minion Horde
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard
Zap Wizard
Minion Horde
Wizard
Zap Minion Horde
Zap Wizard
Minion Horde
Zap Wizard
Zap Wizard
Zap
Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Skeleton Army
Zap Wizard
Minion Horde Wizard
Zap Wizard
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde
Zap
Zap

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