My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Little Prince
Zap
Skeleton Army Little Prince
Barbarian Barrel
Tesla Skeleton Army Little Prince
The Log
Hog Rider Skeleton Army Little Prince
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Hog Rider Skeleton Army P.E.K.K.A Little Prince
Fireball
Tesla Hog Rider Skeleton Army Little Prince
Poison
Skeleton Army Little Prince
Lightning
Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Little Prince Tesla Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Little Prince

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A The Log Little Prince
Tesla
Fireball
Zap Hog Rider The Log Little Prince
Hog Rider
Zap Fireball The Log Little Prince
Skeleton Army
P.E.K.K.A
Zap The Log
The Log
Hog Rider Zap Fireball P.E.K.K.A Little Prince
Little Prince
Zap Fireball Hog Rider The Log

Defense Synergies 4 11

Zap
Fireball Tesla Skeleton Army P.E.K.K.A The Log Little Prince
Tesla
The Log Zap Fireball Skeleton Army Little Prince
Fireball
Zap The Log Tesla Little Prince
Hog Rider
Skeleton Army
Zap Tesla The Log
P.E.K.K.A
The Log Zap
The Log
Tesla Fireball P.E.K.K.A Zap Skeleton Army Little Prince
Little Prince
Zap Tesla Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball The Log
Skeleton Army P.E.K.K.A Zap Tesla The Log
Tesla Skeleton Army P.E.K.K.A
Tesla Skeleton Army P.E.K.K.A
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Zap Tesla
Tesla Zap Fireball Little Prince
Zap Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Tesla Little Prince
Skeleton Army Zap Tesla Fireball The Log
Tesla Zap Fireball
Tesla Skeleton Army P.E.K.K.A Zap Fireball The Log
Fireball Skeleton Army Zap Tesla P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Zap Tesla Fireball P.E.K.K.A The Log
Tesla Fireball Skeleton Army P.E.K.K.A
Tesla Fireball Zap Skeleton Army The Log Little Prince
Zap The Log Tesla Fireball Little Prince
P.E.K.K.A Tesla
Skeleton Army Tesla Fireball P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Fireball P.E.K.K.A
Fireball Zap Tesla The Log
Skeleton Army P.E.K.K.A Zap The Log
Skeleton Army P.E.K.K.A Zap Tesla Fireball The Log
P.E.K.K.A Tesla Skeleton Army
Fireball Zap Tesla
Skeleton Army P.E.K.K.A Tesla Fireball
P.E.K.K.A Tesla Skeleton Army
Zap P.E.K.K.A Fireball Skeleton Army The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla
Skeleton Army P.E.K.K.A Zap Fireball The Log
Skeleton Army P.E.K.K.A Tesla Fireball
Tesla Fireball Skeleton Army
Tesla Skeleton Army Zap Fireball P.E.K.K.A The Log Little Prince
Zap Tesla Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log Little Prince
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Little Prince
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Little Prince
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Fireball Skeleton Army
Fireball Zap
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: