My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Minion Horde Giant
Giant Snowball
Spear Goblins Bats Minions Minion Horde Lumberjack
Zap
Spear Goblins Bats Minions Minion Horde
Barbarian Barrel
Spear Goblins Lumberjack
The Log
Spear Goblins Lumberjack
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats Minions Minion Horde
Royal Delivery
Spear Goblins Bats Minions Minion Horde Lumberjack
Fireball
Minions Minion Horde Lumberjack
Poison
Spear Goblins Bats Minions Minion Horde
Lightning
Lumberjack
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Minions Lumberjack Minion Horde Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Minions

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Giant Lumberjack Mega Knight
Bats
Giant Mega Knight Zap Minions Lumberjack
Zap
Giant Spear Goblins Bats Minions Minion Horde Lumberjack Mega Knight
Minions
Giant Mega Knight Bats Zap Lumberjack
Minion Horde
Mega Knight Zap Giant Lumberjack
Giant
Bats Zap Minions Spear Goblins Minion Horde Lumberjack
Lumberjack
Spear Goblins Bats Zap Minions Minion Horde Giant Mega Knight
Mega Knight
Bats Minions Minion Horde Spear Goblins Zap Lumberjack

Defense Synergies 1 14

Spear Goblins
Bats Zap Minions Lumberjack Mega Knight
Bats
Spear Goblins Zap Minions Lumberjack Mega Knight
Zap
Mega Knight Spear Goblins Bats Minions Minion Horde Lumberjack
Minions
Spear Goblins Bats Zap Lumberjack Mega Knight
Minion Horde
Zap
Giant
Lumberjack
Spear Goblins Bats Zap Minions
Mega Knight
Zap Spear Goblins Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Minion Horde
Minion Horde Lumberjack Bats Zap Minions Mega Knight
Minion Horde Lumberjack Mega Knight Bats Minions
Minion Horde Lumberjack Bats Minions Mega Knight
Lumberjack Mega Knight
Spear Goblins Bats Zap Minions Lumberjack Mega Knight
Bats Minions Minion Horde Spear Goblins Zap
Zap Mega Knight
Minion Horde Minions Lumberjack
Spear Goblins Minion Horde Lumberjack Mega Knight
Bats Minions Minion Horde Spear Goblins Zap Lumberjack Mega Knight
Minions Minion Horde Spear Goblins Bats Zap
Minion Horde Lumberjack Mega Knight Bats Zap Minions
Mega Knight Bats Zap Minions Minion Horde Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Zap Lumberjack Mega Knight
Minion Horde Mega Knight Bats Minions Lumberjack
Mega Knight Spear Goblins Bats Zap Minions Minion Horde Lumberjack
Zap Spear Goblins Bats Minions Lumberjack Mega Knight
Lumberjack
Mega Knight Spear Goblins Bats Minions Minion Horde Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Zap
Zap Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Bats Zap Minions Minion Horde
Lumberjack Mega Knight Bats Zap Minion Horde
Minion Horde Lumberjack Mega Knight
Bats Zap Minions Minion Horde
Spear Goblins Bats Minions Minion Horde Lumberjack
Mega Knight Minion Horde Lumberjack
Zap Minion Horde Mega Knight Spear Goblins Bats Minions
Minion Horde
Mega Knight Bats Minions Minion Horde Lumberjack
Mega Knight Zap
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight
Spear Goblins Bats Zap Minions Minion Horde Lumberjack
Bats Minions Mega Knight Zap Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Zap Minion Horde Mega Knight
Spear Goblins Bats Zap Minions Minion Horde
Minion Horde
Zap
Zap
Bats Minions Minion Horde Lumberjack
Zap Minion Horde
Zap
Minions Minion Horde
Zap
Spear Goblins Zap Minion Horde
Minion Horde Mega Knight
Bats Minions Minion Horde
Zap Mega Knight
Zap Mega Knight
Minions Minion Horde Mega Knight
Zap Minion Horde
Zap Mega Knight
Minion Horde
Zap
Zap Mega Knight
Zap
Bats Zap Minion Horde
Zap Bats Minions Minion Horde
Minion Horde
Zap Minion Horde Mega Knight
Zap Minion Horde
Minion Horde Mega Knight
Zap Minion Horde Spear Goblins Bats Minions
Zap
Minion Horde Lumberjack Mega Knight
Zap
Zap
Minion Horde Mega Knight
Zap Bats Minions Minion Horde
Bats Zap
Zap Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: