My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Golem Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Skeleton Army
Giant Snowball
Archers Skeleton Army Electro Dragon
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Elixir Golem Wizard Skeleton Army
The Log
Archers Elixir Golem Skeleton Army
Earthquake
Archers Elixir Golem Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Elixir Golem Wizard Skeleton Army Electro Dragon
Fireball
Archers Elixir Golem Wizard Skeleton Army Electro Dragon
Poison
Archers Elixir Golem Wizard Skeleton Army Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Wizard Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Archers Elixir Golem Skeleton Army Tornado Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Giant Snowball Archers Elixir Golem

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Giant Snowball Archers Elixir Golem Electro Dragon
Giant Snowball
Zap Archers Elixir Golem Tornado Electro Dragon
Archers
Zap Giant Snowball Elixir Golem Electro Dragon
Elixir Golem
Zap Giant Snowball Archers Wizard Tornado Electro Dragon
Wizard
Tornado Elixir Golem
Skeleton Army
Tornado
Zap Wizard Giant Snowball Elixir Golem Electro Dragon
Electro Dragon
Zap Giant Snowball Archers Elixir Golem Tornado

Defense Synergies 1 13

Zap
Giant Snowball Archers Skeleton Army Tornado Electro Dragon
Giant Snowball
Zap Archers Wizard Electro Dragon
Archers
Zap Giant Snowball Skeleton Army Tornado
Elixir Golem
Wizard
Tornado Giant Snowball Skeleton Army
Skeleton Army
Zap Archers Wizard Electro Dragon
Tornado
Wizard Zap Archers Electro Dragon
Electro Dragon
Zap Giant Snowball Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Dragon
Skeleton Army Zap Electro Dragon
Skeleton Army Tornado Giant Snowball Archers Electro Dragon
Skeleton Army Electro Dragon
Skeleton Army Tornado
Skeleton Army Tornado Zap Giant Snowball Archers Electro Dragon
Giant Snowball Tornado Zap Archers Wizard Electro Dragon
Zap Electro Dragon
Skeleton Army Tornado
Skeleton Army Tornado Giant Snowball Archers
Archers Skeleton Army Zap Giant Snowball Wizard Tornado Electro Dragon
Zap Giant Snowball Archers Wizard Tornado Electro Dragon
Skeleton Army Zap Giant Snowball Wizard Electro Dragon
Wizard Skeleton Army Zap Giant Snowball Tornado Electro Dragon
Skeleton Army
Skeleton Army Tornado Zap Giant Snowball
Wizard Skeleton Army Tornado Electro Dragon
Zap Giant Snowball Archers Wizard Skeleton Army Tornado Electro Dragon
Zap Giant Snowball Wizard Tornado Archers Electro Dragon
Tornado
Wizard Skeleton Army Giant Snowball Archers Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Snowball Archers
Zap Giant Snowball Archers Wizard Electro Dragon
Skeleton Army Zap Electro Dragon
Skeleton Army Zap Tornado
Skeleton Army
Wizard Zap Giant Snowball Archers Tornado Electro Dragon
Skeleton Army Archers
Skeleton Army
Zap Electro Dragon Giant Snowball Skeleton Army Tornado
Skeleton Army
Electro Dragon
Skeleton Army Zap Giant Snowball Tornado
Skeleton Army Wizard
Wizard Archers Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Zap Archers Tornado
Zap Giant Snowball Archers Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Zap Giant Snowball Tornado Electro Dragon
Electro Dragon
Wizard Zap Giant Snowball
Wizard Zap Giant Snowball Tornado Electro Dragon
Archers Wizard Tornado
Zap Giant Snowball Wizard Tornado Electro Dragon
Zap Giant Snowball Wizard Tornado Electro Dragon
Giant Snowball Tornado Electro Dragon
Zap Wizard Tornado Electro Dragon
Zap Giant Snowball Archers Wizard Tornado Electro Dragon
Giant Snowball
Electro Dragon
Zap Giant Snowball
Zap Giant Snowball Wizard Electro Dragon
Wizard Electro Dragon
Giant Snowball Tornado
Zap Giant Snowball Archers Wizard Electro Dragon
Zap Giant Snowball Wizard Tornado Electro Dragon
Giant Snowball Wizard Tornado
Tornado
Zap Giant Snowball Electro Dragon
Zap Giant Snowball Tornado Wizard Electro Dragon
Zap Giant Snowball Wizard Tornado Electro Dragon
Zap Giant Snowball Wizard Tornado Electro Dragon
Zap Tornado
Zap Giant Snowball Archers Wizard Tornado Electro Dragon
Zap Electro Dragon Giant Snowball Wizard
Giant Snowball
Zap Giant Snowball Wizard Electro Dragon
Zap Giant Snowball Electro Dragon
Giant Snowball Wizard
Zap Archers Skeleton Army Electro Dragon
Zap Giant Snowball Archers Wizard Tornado Electro Dragon
Wizard Electro Dragon
Zap Giant Snowball Wizard Electro Dragon
Zap Giant Snowball Tornado
Electro Dragon
Zap Electro Dragon Giant Snowball Tornado
Zap Giant Snowball Tornado Electro Dragon
Electro Dragon Zap Giant Snowball Tornado

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