My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Wizard Giant Skeleton Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Giant Skeleton
Giant Snowball
Skeleton Dragons Hog Rider Guards Lumberjack
Zap
Guards
Barbarian Barrel
Wizard Guards Giant Skeleton Lumberjack
The Log
Hog Rider Guards Giant Skeleton Lumberjack
Earthquake
Hog Rider Guards
Arrows
Skeleton Dragons Guards
Royal Delivery
Skeleton Dragons Hog Rider Wizard Guards Giant Skeleton Lumberjack
Fireball
Skeleton Dragons Hog Rider Wizard Lumberjack
Poison
Skeleton Dragons Wizard Guards
Lightning
Skeleton Dragons Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Skeleton Dragons Hog Rider Lumberjack Golden Knight Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Skeleton Dragons Hog Rider

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Skeleton Dragons Guards Giant Skeleton Lumberjack
Skeleton Dragons
Zap Hog Rider Giant Skeleton Lumberjack
Hog Rider
Zap Skeleton Dragons Wizard Guards Giant Skeleton Lumberjack Golden Knight
Wizard
Hog Rider Giant Skeleton Lumberjack
Guards
Zap Hog Rider Lumberjack
Giant Skeleton
Zap Skeleton Dragons Hog Rider Wizard Lumberjack
Lumberjack
Zap Skeleton Dragons Hog Rider Wizard Guards Giant Skeleton
Golden Knight
Hog Rider

Defense Synergies 1 13

Zap
Skeleton Dragons Guards Giant Skeleton Lumberjack Golden Knight
Skeleton Dragons
Zap Guards Lumberjack
Hog Rider
Wizard
Guards Giant Skeleton Lumberjack Golden Knight
Guards
Zap Skeleton Dragons Wizard Giant Skeleton Lumberjack
Giant Skeleton
Zap Wizard Guards Lumberjack
Lumberjack
Zap Skeleton Dragons Wizard Guards Giant Skeleton
Golden Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Wizard Golden Knight
Lumberjack Zap Skeleton Dragons
Lumberjack Skeleton Dragons Giant Skeleton
Lumberjack Skeleton Dragons Guards
Giant Skeleton Lumberjack
Zap Skeleton Dragons Guards Lumberjack
Skeleton Dragons Zap Wizard
Zap Skeleton Dragons Giant Skeleton Golden Knight
Lumberjack
Guards Giant Skeleton Lumberjack
Skeleton Dragons Guards Zap Wizard Giant Skeleton Lumberjack
Skeleton Dragons Zap Wizard
Lumberjack Zap Skeleton Dragons Wizard Guards Giant Skeleton
Wizard Zap Skeleton Dragons Guards Lumberjack Golden Knight
Lumberjack
Zap Lumberjack
Wizard Skeleton Dragons Lumberjack
Zap Skeleton Dragons Wizard Guards Lumberjack Golden Knight
Zap Wizard Skeleton Dragons Guards Giant Skeleton Lumberjack
Lumberjack
Skeleton Dragons Wizard Guards Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Giant Skeleton
Zap Skeleton Dragons Wizard Lumberjack
Guards Giant Skeleton Lumberjack Zap Golden Knight
Guards Giant Skeleton Lumberjack Zap
Giant Skeleton Guards Lumberjack
Skeleton Dragons Wizard Zap
Guards Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Skeleton Dragons
Skeleton Dragons Guards
Guards Giant Skeleton Lumberjack Golden Knight
Zap Guards Giant Skeleton
Giant Skeleton Wizard Guards Lumberjack Golden Knight
Wizard Skeleton Dragons
Guards Zap Skeleton Dragons Giant Skeleton Lumberjack Golden Knight
Zap Skeleton Dragons Wizard Giant Skeleton Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Guards Giant Skeleton Golden Knight
Zap Skeleton Dragons Golden Knight
Skeleton Dragons Giant Skeleton
Skeleton Dragons Guards Giant Skeleton
Wizard Zap Skeleton Dragons
Skeleton Dragons Wizard Zap
Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Golden Knight
Guards Lumberjack
Zap Skeleton Dragons Wizard Golden Knight
Zap Skeleton Dragons Wizard
Skeleton Dragons Golden Knight
Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Wizard Golden Knight
Skeleton Dragons Wizard
Skeleton Dragons
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Golden Knight
Skeleton Dragons Giant Skeleton
Skeleton Dragons Wizard
Zap Skeleton Dragons
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Golden Knight
Zap Skeleton Dragons Wizard Golden Knight
Zap Skeleton Dragons Golden Knight
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons Wizard Guards
Zap Skeleton Dragons Wizard
Zap Skeleton Dragons
Giant Skeleton
Wizard
Zap Guards
Zap Skeleton Dragons Wizard
Skeleton Dragons Wizard Lumberjack
Zap Skeleton Dragons Wizard
Zap Giant Skeleton
Skeleton Dragons
Zap Skeleton Dragons Guards Giant Skeleton Golden Knight
Zap Skeleton Dragons
Zap Giant Skeleton Golden Knight

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