My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Ram Rider
Giant Snowball
Battle Ram Baby Dragon Lumberjack Ram Rider
Zap
Battle Ram Ram Rider
Barbarian Barrel
Battle Ram Hunter Electro Wizard Lumberjack
The Log
Battle Ram Hunter Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Battle Ram Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Fireball
Battle Ram Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Poison
Hunter Electro Wizard
Lightning
Battle Ram Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Rocket
Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Battle Ram Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Battle Ram Baby Dragon

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Ram Rider Baby Dragon Hunter The Log Lumberjack
Battle Ram
Zap The Log Baby Dragon Hunter Electro Wizard Lumberjack
Baby Dragon
Zap Battle Ram Electro Wizard Lumberjack Ram Rider
Hunter
Zap Battle Ram Lumberjack Ram Rider
The Log
Battle Ram Zap Lumberjack Ram Rider
Electro Wizard
Zap Battle Ram Baby Dragon Lumberjack Ram Rider
Lumberjack
Zap Battle Ram Baby Dragon Hunter The Log Electro Wizard Ram Rider
Ram Rider
Zap Baby Dragon Hunter The Log Electro Wizard Lumberjack

Defense Synergies 1 17

Zap
Electro Wizard Baby Dragon Hunter The Log Lumberjack Ram Rider
Battle Ram
Baby Dragon
Zap The Log Lumberjack
Hunter
Zap The Log Electro Wizard Lumberjack Ram Rider
The Log
Zap Baby Dragon Hunter Electro Wizard Lumberjack Ram Rider
Electro Wizard
Zap Hunter The Log Lumberjack Ram Rider
Lumberjack
Zap Baby Dragon Hunter The Log Electro Wizard Ram Rider
Ram Rider
Zap Hunter The Log Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log Electro Wizard Ram Rider
Hunter Lumberjack Zap The Log Electro Wizard Ram Rider
Hunter Lumberjack Ram Rider Electro Wizard
Hunter Lumberjack Electro Wizard Ram Rider
The Log Lumberjack
The Log Zap Baby Dragon Hunter Electro Wizard Lumberjack
Hunter Electro Wizard Ram Rider Zap Baby Dragon
Zap Baby Dragon The Log Electro Wizard Ram Rider
Hunter Lumberjack
Hunter Electro Wizard Lumberjack
Electro Wizard Zap Baby Dragon Hunter The Log Lumberjack Ram Rider
Hunter Zap Baby Dragon Electro Wizard Ram Rider
Hunter Lumberjack Zap The Log Electro Wizard Ram Rider
Zap Baby Dragon Hunter The Log Electro Wizard Lumberjack
Hunter Electro Wizard Lumberjack Ram Rider
Zap Hunter The Log Electro Wizard Lumberjack Ram Rider
Hunter Electro Wizard Lumberjack
Zap Baby Dragon Hunter The Log Electro Wizard Lumberjack Ram Rider
Zap Baby Dragon Hunter The Log Electro Wizard Lumberjack Ram Rider
Hunter Electro Wizard Lumberjack Ram Rider
Baby Dragon Hunter The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Baby Dragon Hunter The Log Lumberjack
Lumberjack Zap Hunter The Log Electro Wizard Ram Rider
Hunter Lumberjack Zap The Log Electro Wizard Ram Rider
Hunter Lumberjack Ram Rider
Zap Baby Dragon Hunter Electro Wizard Ram Rider
Hunter Electro Wizard Lumberjack Ram Rider
Hunter Lumberjack
Zap Electro Wizard Baby Dragon The Log
Hunter Lumberjack
Zap The Log Electro Wizard
Hunter Lumberjack Ram Rider
Baby Dragon
Electro Wizard Zap Baby Dragon Hunter The Log Lumberjack
Zap Baby Dragon Hunter The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Baby Dragon The Log Electro Wizard Ram Rider
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Baby Dragon Hunter Ram Rider
Baby Dragon The Log
The Log Zap Baby Dragon Hunter Ram Rider
The Log Zap Ram Rider
Electro Wizard Lumberjack
Zap The Log Electro Wizard Ram Rider
Zap Baby Dragon
Baby Dragon Hunter The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon Hunter The Log
Baby Dragon The Log
Zap Baby Dragon Hunter The Log Electro Wizard
Zap Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap The Log Baby Dragon Hunter
The Log Zap Baby Dragon Hunter Electro Wizard Ram Rider
Zap Baby Dragon The Log Ram Rider
Zap Baby Dragon The Log
Zap Baby Dragon Hunter Electro Wizard
Zap Electro Wizard
Zap Hunter The Log
Zap Electro Wizard
The Log
Zap Electro Wizard
Zap Baby Dragon Hunter Electro Wizard Ram Rider
The Log
Baby Dragon Hunter Electro Wizard Lumberjack
The Log Zap Baby Dragon
Zap
Zap Baby Dragon The Log Electro Wizard
Zap Electro Wizard
Zap Baby Dragon The Log Electro Wizard

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