My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Flying Machine Guards
Zap
Minions Flying Machine Guards
Barbarian Barrel
Guards Royal Ghost Magic Archer
The Log
Guards
Earthquake
Guards
Arrows
Minions Flying Machine Guards
Royal Delivery
Minions Flying Machine Guards P.E.K.K.A Royal Ghost Magic Archer
Fireball
Minions Flying Machine Magic Archer
Poison
Minions Flying Machine Guards Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Guards Royal Ghost Flying Machine Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Minions Flying Machine Guards Royal Ghost Magic Archer
Minions
Rage Zap P.E.K.K.A
Flying Machine
Zap P.E.K.K.A Royal Ghost
Rage
Minions
Guards
Zap
P.E.K.K.A
Zap Magic Archer Minions Flying Machine
Royal Ghost
Zap Flying Machine Magic Archer
Magic Archer
P.E.K.K.A Zap Royal Ghost

Defense Synergies 0 12

Zap
Minions Flying Machine Guards P.E.K.K.A Royal Ghost Magic Archer
Minions
Zap Flying Machine P.E.K.K.A
Flying Machine
Zap Minions Guards P.E.K.K.A Royal Ghost
Rage
Guards
Zap Flying Machine Magic Archer
P.E.K.K.A
Zap Minions Flying Machine
Royal Ghost
Zap Flying Machine
Magic Archer
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine Magic Archer
P.E.K.K.A Zap Minions Flying Machine
P.E.K.K.A Minions
P.E.K.K.A Minions Guards
P.E.K.K.A
Zap Minions Flying Machine Guards Royal Ghost Magic Archer
Minions Zap Flying Machine Magic Archer
Zap Flying Machine P.E.K.K.A Magic Archer
P.E.K.K.A Minions
Guards Royal Ghost
Minions Guards Zap Flying Machine Royal Ghost Magic Archer
Minions Zap Flying Machine Magic Archer
P.E.K.K.A Zap Minions Flying Machine Guards
Zap Minions Guards P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
Zap P.E.K.K.A
Minions P.E.K.K.A
Zap Minions Flying Machine Guards Royal Ghost Magic Archer
Zap Minions Flying Machine Guards Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Minions Flying Machine Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Royal Ghost
Zap Flying Machine Royal Ghost Magic Archer
Guards P.E.K.K.A Zap Minions
Guards P.E.K.K.A Zap
P.E.K.K.A Guards
Zap Minions Flying Machine Magic Archer
Guards P.E.K.K.A Minions Flying Machine
P.E.K.K.A
Zap P.E.K.K.A Minions Flying Machine Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Minions Flying Machine Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Guards
Flying Machine Magic Archer
Guards Zap Minions Flying Machine P.E.K.K.A Magic Archer
Minions Zap Flying Machine P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Guards Royal Ghost
Zap Flying Machine Royal Ghost Magic Archer
Flying Machine Magic Archer
Flying Machine Guards
Zap Magic Archer
Zap Minions Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine
Minions Guards
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Minions Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Magic Archer Flying Machine
Minions
Zap Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Minions Magic Archer
Zap Flying Machine
Zap Magic Archer
Zap Flying Machine Royal Ghost Magic Archer
Zap Flying Machine Magic Archer
Zap Magic Archer
Zap Flying Machine Magic Archer
Zap Minions Flying Machine Guards
Zap Magic Archer
Zap Magic Archer
P.E.K.K.A
Magic Archer
Zap Minions Flying Machine Guards Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Magic Archer
Zap Flying Machine Magic Archer
Zap
Flying Machine P.E.K.K.A
Zap Minions Flying Machine Guards Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Royal Ghost Magic Archer

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