My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Furnace Wizard Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Furnace Baby Dragon
Zap
Bats Royal Giant Furnace
Barbarian Barrel
Valkyrie Furnace Wizard Electro Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Valkyrie Wizard Baby Dragon Electro Wizard
Fireball
Furnace Wizard Baby Dragon Electro Wizard
Poison
Bats Furnace Wizard Electro Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Valkyrie Furnace Baby Dragon Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Valkyrie Furnace

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Baby Dragon
Zap
Electro Wizard Bats Royal Giant Valkyrie Furnace Baby Dragon
Royal Giant
Bats Furnace Zap Wizard Baby Dragon Electro Wizard
Valkyrie
Bats Zap Furnace Wizard Baby Dragon Electro Wizard
Furnace
Royal Giant Zap Valkyrie Baby Dragon
Wizard
Royal Giant Valkyrie
Baby Dragon
Bats Zap Royal Giant Valkyrie Furnace Electro Wizard
Electro Wizard
Zap Royal Giant Valkyrie Baby Dragon

Defense Synergies 1 14

Bats
Zap Valkyrie Baby Dragon Electro Wizard
Zap
Electro Wizard Bats Valkyrie Furnace Baby Dragon
Royal Giant
Valkyrie
Bats Zap Furnace Wizard Baby Dragon Electro Wizard
Furnace
Zap Valkyrie Baby Dragon Electro Wizard
Wizard
Valkyrie Electro Wizard
Baby Dragon
Bats Zap Valkyrie Furnace
Electro Wizard
Zap Bats Valkyrie Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon Electro Wizard
Bats Zap Valkyrie Furnace Electro Wizard
Furnace Bats Valkyrie Electro Wizard
Bats Valkyrie Furnace Electro Wizard
Valkyrie
Bats Zap Valkyrie Furnace Baby Dragon Electro Wizard
Bats Furnace Electro Wizard Zap Wizard Baby Dragon
Zap Valkyrie Baby Dragon Electro Wizard
Furnace
Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Zap Furnace Wizard Baby Dragon
Bats Zap Furnace Wizard Baby Dragon Electro Wizard
Furnace Bats Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Bats Zap Furnace Baby Dragon Electro Wizard
Furnace Electro Wizard
Zap Furnace Electro Wizard
Wizard Bats Valkyrie Furnace Electro Wizard
Bats Zap Valkyrie Furnace Wizard Baby Dragon Electro Wizard
Zap Valkyrie Furnace Wizard Baby Dragon Bats Electro Wizard
Electro Wizard
Valkyrie Wizard Bats Furnace Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Furnace Electro Wizard
Electro Wizard Zap Valkyrie Wizard Baby Dragon
Bats Zap Valkyrie Furnace Electro Wizard
Valkyrie Bats Zap Electro Wizard
Valkyrie
Furnace Wizard Bats Zap Baby Dragon Electro Wizard
Bats Valkyrie Furnace Electro Wizard
Valkyrie
Zap Electro Wizard Bats Valkyrie Baby Dragon
Bats Valkyrie
Zap Valkyrie Electro Wizard
Valkyrie Wizard
Wizard Valkyrie Furnace Baby Dragon
Electro Wizard Bats Zap Valkyrie Furnace Baby Dragon
Bats Valkyrie Zap Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Valkyrie
Wizard Zap Valkyrie Furnace Baby Dragon
Wizard Bats Zap Furnace Baby Dragon
Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Electro Wizard
Zap Valkyrie Wizard Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon
Bats
Zap Wizard Baby Dragon Electro Wizard
Zap Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Valkyrie Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap Baby Dragon
Bats Zap Furnace Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Bats
Zap Wizard Baby Dragon Electro Wizard
Valkyrie Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon
Zap
Zap Bats Baby Dragon Electro Wizard
Bats Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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